fix results screen for final tournament match
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@@ -5496,11 +5496,13 @@ struct G_TournamentMatchResult_GC_Ep3_6xB4x51 {
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parray<ptext<char, 0x10>, 2> player_names;
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} __packed__;
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parray<NamesEntry, 2> names_entries;
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struct ResultEntry {
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le_uint16_t num_players;
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le_uint16_t is_winner_team;
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} __packed__;
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parray<ResultEntry, 2> result_entries;
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le_uint16_t unused1 = 0;
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// If round_num is equal to 6, the "On to the next battle..." text is replaced
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// with "Congratulations!" and some flashier graphics. This is used for the
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// final match.
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le_uint16_t round_num = 0;
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le_uint16_t num_players_per_team = 0;
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le_uint16_t winner_team_id = 0;
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le_uint32_t meseta_amount = 0;
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// This field apparently is supposed to contain a %s token (as for printf)
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// that is replaced with meseta_amount.
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