fix results screen for final tournament match

This commit is contained in:
Martin Michelsen
2022-12-08 17:30:24 -08:00
parent 93f42a9398
commit 5f04cbaecb
5 changed files with 24 additions and 9 deletions
+7 -5
View File
@@ -5496,11 +5496,13 @@ struct G_TournamentMatchResult_GC_Ep3_6xB4x51 {
parray<ptext<char, 0x10>, 2> player_names;
} __packed__;
parray<NamesEntry, 2> names_entries;
struct ResultEntry {
le_uint16_t num_players;
le_uint16_t is_winner_team;
} __packed__;
parray<ResultEntry, 2> result_entries;
le_uint16_t unused1 = 0;
// If round_num is equal to 6, the "On to the next battle..." text is replaced
// with "Congratulations!" and some flashier graphics. This is used for the
// final match.
le_uint16_t round_num = 0;
le_uint16_t num_players_per_team = 0;
le_uint16_t winner_team_id = 0;
le_uint32_t meseta_amount = 0;
// This field apparently is supposed to contain a %s token (as for printf)
// that is replaced with meseta_amount.