add configurable min levels for non-BB; closes #666
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+2
-2
@@ -830,8 +830,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// regsA[0] = floor
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// regsA[1] = section
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// regsA[2] = group
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{0x8A, "unhide_obj", nullptr, {{REG_SET_FIXED, 3}}, F_V0_V4},
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{0x8B, "unhide_ene", nullptr, {{REG_SET_FIXED, 3}}, F_V0_V4},
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{0x8A, "construct_delayed_object", "unhide_obj", {{REG_SET_FIXED, 3}}, F_V0_V4},
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{0x8B, "construct_delayed_enemy", "unhide_ene", {{REG_SET_FIXED, 3}}, F_V0_V4},
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// Starts a new thread when the player is close enough to the given point.
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// The collision is created on the current floor; the thread is created
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