make $debug allow all cross-version games
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@@ -530,6 +530,7 @@ static void on_sync_joining_player_disp_and_inventory(
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out_cmd.num_items = xb_cmd->num_items;
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out_cmd.items = xb_cmd->items;
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} else if (bb_cmd) {
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out_cmd.base.visual.name.encode(bb_cmd->name.decode(c->language()), target->language());
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out_cmd.stats = bb_cmd->stats;
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out_cmd.num_items = bb_cmd->num_items;
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out_cmd.items = bb_cmd->items;
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@@ -562,6 +563,7 @@ static void on_sync_joining_player_disp_and_inventory(
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out_cmd.items = xb_cmd->items;
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out_cmd.floor = xb_cmd->floor;
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} else if (bb_cmd) {
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out_cmd.base.visual.name.encode(bb_cmd->name.decode(c->language()), target->language());
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out_cmd.stats = bb_cmd->stats;
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out_cmd.num_items = bb_cmd->num_items;
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out_cmd.items = bb_cmd->items;
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@@ -597,6 +599,7 @@ static void on_sync_joining_player_disp_and_inventory(
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out_cmd.items = gc_cmd->items;
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out_cmd.floor = gc_cmd->floor;
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} else if (bb_cmd) {
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out_cmd.base.visual.name.encode(bb_cmd->name.decode(c->language()), target->language());
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out_cmd.stats = bb_cmd->stats;
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out_cmd.num_items = bb_cmd->num_items;
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out_cmd.items = bb_cmd->items;
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@@ -616,6 +619,7 @@ static void on_sync_joining_player_disp_and_inventory(
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} else {
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G_SyncPlayerDispAndInventory_BB_6x70 out_cmd;
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out_cmd.base = *base;
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out_cmd.base.visual.name.encode(string_printf("%10" PRIu32, c->license->serial_number), target->language());
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out_cmd.name.encode(base->visual.name.decode(c->language()), target->language());
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if (v2_cmd) {
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out_cmd.stats = v2_cmd->stats;
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