make $debug allow all cross-version games
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@@ -109,6 +109,9 @@ static const array<const char*, 10> section_id_to_name = {
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"Viridia", "Greennill", "Skyly", "Bluefull", "Purplenum",
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"Pinkal", "Redria", "Oran", "Yellowboze", "Whitill"};
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static const array<const char*, 10> section_id_to_abbreviation = {
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"Vir", "Grn", "Sky", "Blu", "Prp", "Pnk", "Red", "Orn", "Ylw", "Wht"};
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const unordered_map<string, uint8_t> name_to_section_id({
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{"viridia", 0},
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{"greennill", 1},
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@@ -221,6 +224,14 @@ const vector<string> npc_id_to_name({"ninja", "rico", "sonic", "knuckles", "tail
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const unordered_map<string, uint8_t> name_to_npc_id = {
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{"ninja", 0}, {"rico", 1}, {"sonic", 2}, {"knuckles", 3}, {"tails", 4}, {"flowen", 5}, {"elly", 6}};
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const char* abbreviation_for_section_id(uint8_t section_id) {
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if (section_id < section_id_to_abbreviation.size()) {
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return section_id_to_abbreviation[section_id];
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} else {
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return "<Unknown>";
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}
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}
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const char* name_for_section_id(uint8_t section_id) {
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if (section_id < section_id_to_name.size()) {
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return section_id_to_name[section_id];
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