update game join procedure implementation
This commit is contained in:
@@ -190,6 +190,7 @@ public:
|
||||
std::unordered_set<uint32_t> blocked_senders;
|
||||
std::unique_ptr<PlayerDispDataDCPCV3> v1_v2_last_reported_disp;
|
||||
std::shared_ptr<Parsed6x70Data> last_reported_6x70;
|
||||
std::unordered_set<uint16_t> expected_game_state_sync_commands; // (command_num << 8) | target_client_id
|
||||
// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
|
||||
std::unique_ptr<PendingItemTrade> pending_item_trade;
|
||||
std::unique_ptr<PendingCardTrade> pending_card_trade;
|
||||
|
||||
Reference in New Issue
Block a user