fix S_14 definition
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@@ -257,7 +257,7 @@ struct S_ReconnectT {
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U16T<BE> port = 0;
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le_uint16_t unused = 0;
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} __packed_ws_be__(S_ReconnectT, 0x08);
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using S_Reconnect_Patch_14 = S_ReconnectT<false>;
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using S_Reconnect_Patch_14 = S_ReconnectT<true>;
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// 15 (S->C): Login failure
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// No arguments. The client shows a message like "Incorrect game ID or password" and disconnects.
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