describe a few Ep4 objects

This commit is contained in:
Martin Michelsen
2025-03-24 22:17:50 -07:00
parent 07716fd301
commit 6467693df9
6 changed files with 88 additions and 51 deletions
+6 -6
View File
@@ -789,7 +789,7 @@ Parsed6x70Data::Parsed6x70Data(
battle_team_number(0),
telepipe(cmd.telepipe),
death_flags(cmd.death_flags),
npc_talk_state(cmd.npc_talk_state),
hold_state(cmd.hold_state),
area(cmd.area),
game_flags(cmd.game_flags),
game_flags_is_v3(false),
@@ -825,7 +825,7 @@ Parsed6x70Data::Parsed6x70Data(
battle_team_number(0),
telepipe(cmd.telepipe),
death_flags(cmd.death_flags),
npc_talk_state(cmd.npc_talk_state),
hold_state(cmd.hold_state),
area(cmd.area),
game_flags(cmd.game_flags),
game_flags_is_v3(false),
@@ -910,7 +910,7 @@ G_SyncPlayerDispAndInventory_DCNTE_6x70 Parsed6x70Data::as_dc_nte(shared_ptr<Ser
ret.unknown_a6 = this->unknown_a6;
ret.telepipe = this->telepipe;
ret.death_flags = this->death_flags;
ret.npc_talk_state = this->npc_talk_state;
ret.hold_state = this->hold_state;
ret.area = this->area;
ret.game_flags = this->get_game_flags(false);
ret.visual = this->visual;
@@ -938,7 +938,7 @@ G_SyncPlayerDispAndInventory_DC112000_6x70 Parsed6x70Data::as_dc_112000(shared_p
ret.unknown_a5 = this->unknown_a5_112000;
ret.telepipe = this->telepipe;
ret.death_flags = this->death_flags;
ret.npc_talk_state = this->npc_talk_state;
ret.hold_state = this->hold_state;
ret.area = this->area;
ret.game_flags = this->get_game_flags(false);
ret.visual = this->visual;
@@ -1100,7 +1100,7 @@ Parsed6x70Data::Parsed6x70Data(
battle_team_number(base.battle_team_number),
telepipe(base.telepipe),
death_flags(base.death_flags),
npc_talk_state(base.npc_talk_state),
hold_state(base.hold_state),
area(base.area),
game_flags(base.game_flags),
game_flags_is_v3(!is_v1_or_v2(from_version)),
@@ -1124,7 +1124,7 @@ G_6x70_Base_V1 Parsed6x70Data::base_v1(bool is_v3) const {
ret.battle_team_number = this->battle_team_number;
ret.telepipe = this->telepipe;
ret.death_flags = this->death_flags;
ret.npc_talk_state = this->npc_talk_state;
ret.hold_state = this->hold_state;
ret.area = this->area;
ret.game_flags = this->get_game_flags(is_v3);
ret.technique_levels_v1 = this->technique_levels_v1;