describe a few Ep4 objects
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@@ -62,7 +62,7 @@ public:
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uint32_t battle_team_number = 0;
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G_6x70_Sub_Telepipe telepipe;
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uint32_t death_flags = 0;
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NPCTalkState npc_talk_state;
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PlayerHoldState hold_state;
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uint32_t area = 0;
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uint32_t game_flags = 0;
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bool game_flags_is_v3 = false;
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