implement nonstandard drop modes
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+12
-8
@@ -298,16 +298,20 @@ void send_ep3_change_music(Channel& ch, uint32_t song);
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void send_set_player_visibility(std::shared_ptr<Client> c, bool visible);
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void send_revive_player(std::shared_ptr<Client> c);
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void send_artificial_item_state(std::shared_ptr<Client> c);
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void send_drop_item(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
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void send_game_item_state(std::shared_ptr<Client> c);
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void send_drop_item_to_channel(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item,
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bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
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void send_drop_item(std::shared_ptr<Lobby> l, const ItemData& item,
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void send_drop_item_to_lobby(std::shared_ptr<Lobby> l, const ItemData& item,
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bool from_enemy, uint8_t floor, float x, float z, uint16_t request_id);
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void send_drop_stacked_item(std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item, uint8_t floor, float x, float z);
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void send_drop_stacked_item(std::shared_ptr<Lobby> l, const ItemData& item, uint8_t floor, float x, float z);
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void send_pick_up_item(std::shared_ptr<Client> c, uint32_t id, uint8_t floor);
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void send_create_inventory_item(std::shared_ptr<Client> c, const ItemData& item, bool exclude_c = false);
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void send_destroy_item(std::shared_ptr<Client> c, uint32_t item_id, uint32_t amount, bool exclude_c = false);
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void send_drop_stacked_item_to_channel(
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std::shared_ptr<ServerState> s, Channel& ch, const ItemData& item, uint8_t floor, float x, float z);
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void send_drop_stacked_item_to_lobby(
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std::shared_ptr<Lobby> l, const ItemData& item, uint8_t floor, float x, float z);
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void send_pick_up_item_to_client(std::shared_ptr<Client> c, uint8_t client_id, uint32_t id, uint8_t floor);
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void send_create_inventory_item_to_client(std::shared_ptr<Client> c, uint8_t client_id, const ItemData& item);
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void send_create_inventory_item_to_lobby(std::shared_ptr<Client> c, uint8_t client_id, const ItemData& item, bool exclude_c = false);
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void send_destroy_item_to_lobby(std::shared_ptr<Client> c, uint32_t item_id, uint32_t amount, bool exclude_c = false);
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void send_destroy_floor_item_to_client(std::shared_ptr<Client> c, uint32_t item_id, uint32_t floor);
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void send_item_identify_result(std::shared_ptr<Client> c);
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void send_bank(std::shared_ptr<Client> c);
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void send_shop(std::shared_ptr<Client> c, uint8_t shop_type);
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