add random stream into Ep3 battle records

This commit is contained in:
Martin Michelsen
2024-04-21 01:13:34 -07:00
parent de42135532
commit 673c767a42
8 changed files with 94 additions and 54 deletions
+5 -1
View File
@@ -76,6 +76,7 @@ public:
void add_command(Event::Type type, const void* data, size_t size);
void add_command(Event::Type type, std::string&& data);
void add_chat_message(uint32_t guild_card_number, std::string&& data);
void add_random_data(const void* data, size_t size);
// This function collapses all the existing player join/leave events into a
// single SET_INITIAL_PLAYERS event, and deletes all events before the latest
// BATTLE_COMMAND command that specifies the battle map. This should provide a
@@ -86,7 +87,8 @@ public:
void print(FILE* stream) const;
private:
static constexpr uint64_t SIGNATURE = 0x14C946D56D1DAC50;
static constexpr uint64_t SIGNATURE_V1 = 0x14C946D56D1DAC50;
static constexpr uint64_t SIGNATURE_V2 = 0xD01E5EC12853C377;
static bool is_map_definition_event(const Event& ev);
@@ -96,6 +98,7 @@ private:
uint64_t battle_start_timestamp;
uint64_t battle_end_timestamp;
std::deque<Event> events;
std::string random_stream;
friend class BattleRecordPlayer;
};
@@ -120,6 +123,7 @@ private:
std::shared_ptr<struct event_base> base;
std::weak_ptr<Lobby> lobby;
std::shared_ptr<struct event> next_command_ev;
StringReader random_r;
};
} // namespace Episode3