add random stream into Ep3 battle records
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@@ -10,6 +10,8 @@
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namespace Episode3 {
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class Server;
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struct NameEntry {
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/* 00 */ pstring<TextEncoding::MARKED, 0x10> name;
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/* 10 */ uint8_t client_id;
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@@ -57,13 +59,13 @@ public:
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DeckState(
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uint8_t client_id,
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const parray<CardIDT, 0x1F>& card_ids,
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std::shared_ptr<PSOLFGEncryption> opt_rand_crypt)
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: client_id(client_id),
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std::shared_ptr<Server> server)
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: server(server),
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client_id(client_id),
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draw_index(1),
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card_ref_base(this->client_id << 8),
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shuffle_enabled(true),
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loop_enabled(true),
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opt_rand_crypt(opt_rand_crypt) {
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loop_enabled(true) {
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for (size_t z = 0; z < card_ids.size(); z++) {
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auto& e = this->entries[z];
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e.card_id = card_ids[z];
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@@ -99,6 +101,8 @@ public:
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void print(FILE* stream, std::shared_ptr<const CardIndex> card_index = nullptr) const;
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private:
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std::weak_ptr<Server> server;
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struct CardEntry {
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uint16_t card_id;
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uint8_t deck_index;
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@@ -111,8 +115,6 @@ private:
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bool loop_enabled;
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parray<CardEntry, 31> entries;
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parray<uint16_t, 31> card_refs;
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std::shared_ptr<PSOLFGEncryption> opt_rand_crypt;
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};
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} // namespace Episode3
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