add random stream into Ep3 battle records
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@@ -9,6 +9,7 @@
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#include "../CommandFormats.hh"
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#include "../Text.hh"
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#include "AssistServer.hh"
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#include "BattleRecord.hh"
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#include "CardSpecial.hh"
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#include "MapState.hh"
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#include "PlayerState.hh"
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@@ -191,6 +192,7 @@ public:
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uint8_t get_current_team_turn() const;
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std::shared_ptr<PlayerState> get_player_state(uint8_t client_id);
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std::shared_ptr<const PlayerState> get_player_state(uint8_t client_id) const;
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uint32_t get_random_raw();
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uint32_t get_random(uint32_t max);
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float get_random_float_0_1();
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uint32_t get_round_num() const;
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@@ -273,6 +275,7 @@ private:
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public:
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// These fields are not part of the original implementation
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std::weak_ptr<Lobby> lobby;
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std::shared_ptr<BattleRecord> battle_record;
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bool has_lobby;
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Options options;
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std::shared_ptr<const MapIndex::Map> last_chosen_map;
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