implement GBA file not found command
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@@ -2613,8 +2613,11 @@ struct SC_TradeItems_D0_D3 { // D0 when sent by client, D3 when sent by server
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// interaction mode when closed.
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// D7 (C->S): Request GBA game file (V3)
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// header.flag is used, but it's not clear for what.
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// The server should send the requested file using A6/A7 commands.
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// This command is sent when the client executes the file_dl_req (F8C0) quest
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// opcode. header.flag contains the value of the opcode's first argument; the
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// second argument is a pointer to the filename.
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// The server should send the requested file using A6/A7 commands; if the file
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// does not exist, the server should reply with a D7 command.
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// This command exists on XB as well, but it presumably is never sent by the
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// client.
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@@ -2622,15 +2625,12 @@ struct C_GBAGameRequest_V3_D7 {
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ptext<char, 0x10> filename;
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} __packed__;
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// D7 (S->C): Unknown (V3/BB)
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// D7 (S->C): GBA file not found (V3/BB)
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// No arguments
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// This command is not valid on PSO GC Episodes 1&2 Trial Edition.
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// On PSO V3, this command does... something. The command isn't *completely*
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// ignored: it sets a global state variable, but it's not clear what that
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// variable does. The variable is set to 0 when the client requests a GBA game
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// (by sending a D7 command), and set to 1 when the client receives a D7
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// command. The S->C D7 command may be used for declining a download or
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// signaling an error of some sort.
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// This command tells the client that the file it requested via a D7 command
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// does not exist. This causes the F8C1 (get_dl_status) quest opcode to return
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// 0 (file not found), rather than 1 (download in progress) or 2 (complete).
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// PSO BB accepts but completely ignores this command.
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// D8 (C->S): Info board request (V3/BB)
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