add support for all versions in ItemParameterTable
This commit is contained in:
+311
-138
@@ -5,6 +5,7 @@
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#include <map>
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#include <memory>
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#include <phosg/Encoding.hh>
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#include <set>
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#include <string>
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#include <vector>
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@@ -13,11 +14,16 @@
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class ItemParameterTable {
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public:
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// TODO: This implementation is ugly. We should use real classes and virtual
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// functions instead of manually branching on various offset table pointers
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// being null or not in each public function. Rewrite this and make it better.
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template <bool IsBigEndian>
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struct ArrayRef {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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U32T count;
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U32T offset;
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/* 00 */ U32T count;
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/* 04 */ U32T offset;
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/* 08 */
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} __attribute__((packed));
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struct ArrayRefLE : ArrayRef<false> {
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} __attribute__((packed));
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@@ -29,152 +35,240 @@ public:
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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// id specifies several things; notably, it doubles as the index of the
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// item's name in the text archive (e.g. TextEnglish) collection 0.
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U32T id = 0xFFFFFFFF;
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/* 00 */ U32T id = 0xFFFFFFFF;
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/* 04 */
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} __attribute__((packed));
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template <bool IsBigEndian>
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struct ItemBaseV3 : ItemBaseV2<IsBigEndian> {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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U16T type = 0;
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U16T skin = 0;
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/* 04 */ U16T type = 0;
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/* 06 */ U16T skin = 0;
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/* 08 */
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} __attribute__((packed));
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template <bool IsBigEndian>
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struct ItemBaseV4 : ItemBaseV3<IsBigEndian> {
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using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
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U32T team_points = 0;
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/* 08 */ U32T team_points = 0;
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/* 0C */
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} __attribute__((packed));
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struct WeaponV2 {
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ItemBaseV2<false> base;
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le_uint16_t class_flags = 0;
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le_uint16_t atp_min = 0;
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le_uint16_t atp_max = 0;
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le_uint16_t atp_required = 0;
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le_uint16_t mst_required = 0;
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le_uint16_t ata_required = 0;
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uint8_t max_grind = 0;
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uint8_t photon = 0;
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uint8_t special = 0;
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uint8_t ata = 0;
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uint8_t stat_boost = 0; // TODO: This could be larger (16 or 32 bits)
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parray<uint8_t, 3> unknown_a9;
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struct WeaponV4;
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struct WeaponDCProtos {
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/* 00 */ ItemBaseV2<false> base;
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/* 04 */ le_uint16_t class_flags = 0;
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/* 06 */ le_uint16_t atp_min = 0;
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/* 08 */ le_uint16_t atp_max = 0;
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/* 0A */ le_uint16_t atp_required = 0;
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/* 0C */ le_uint16_t mst_required = 0;
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/* 0E */ le_uint16_t ata_required = 0;
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/* 10 */ uint8_t max_grind = 0;
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/* 11 */ uint8_t photon = 0;
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/* 12 */ uint8_t special = 0;
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/* 13 */ uint8_t ata = 0;
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/* 14 */
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WeaponV4 to_v4() const;
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} __attribute__((packed));
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struct WeaponV1V2 {
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/* 00 */ ItemBaseV2<false> base;
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/* 04 */ le_uint16_t class_flags = 0;
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/* 06 */ le_uint16_t atp_min = 0;
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/* 08 */ le_uint16_t atp_max = 0;
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/* 0A */ le_uint16_t atp_required = 0;
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/* 0C */ le_uint16_t mst_required = 0;
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/* 0E */ le_uint16_t ata_required = 0;
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/* 10 */ uint8_t max_grind = 0;
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/* 11 */ uint8_t photon = 0;
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/* 12 */ uint8_t special = 0;
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/* 13 */ uint8_t ata = 0;
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/* 14 */ uint8_t stat_boost = 0; // TODO: This could be larger (16 or 32 bits)
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/* 15 */ parray<uint8_t, 3> unknown_a9;
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/* 18 */
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WeaponV4 to_v4() const;
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} __attribute__((packed));
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struct WeaponGCNTE {
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/* 00 */ ItemBaseV3<true> base;
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/* 08 */ be_uint16_t class_flags = 0;
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/* 0A */ be_uint16_t atp_min = 0;
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/* 0C */ be_uint16_t atp_max = 0;
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/* 0E */ be_uint16_t atp_required = 0;
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/* 10 */ be_uint16_t mst_required = 0;
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/* 12 */ be_uint16_t ata_required = 0;
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/* 14 */ be_uint16_t mst = 0;
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/* 16 */ uint8_t max_grind = 0;
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/* 17 */ uint8_t photon = 0;
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/* 18 */ uint8_t special = 0;
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/* 19 */ uint8_t ata = 0;
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/* 1A */ uint8_t stat_boost = 0;
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/* 1B */ uint8_t projectile = 0;
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/* 1C */ int8_t trail1_x = 0;
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/* 1D */ int8_t trail1_y = 0;
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/* 1E */ int8_t trail2_x = 0;
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/* 1F */ int8_t trail2_y = 0;
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/* 20 */ int8_t color = 0;
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/* 21 */ uint8_t unknown_a1 = 0;
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/* 22 */ uint8_t unknown_a2 = 0;
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/* 23 */ uint8_t unknown_a3 = 0;
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/* 24 */
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WeaponV4 to_v4() const;
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} __attribute__((packed));
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template <bool IsBigEndian>
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struct WeaponV3 {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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ItemBaseV3<IsBigEndian> base;
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U16T class_flags = 0;
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U16T atp_min = 0;
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U16T atp_max = 0;
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U16T atp_required = 0;
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U16T mst_required = 0;
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U16T ata_required = 0;
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U16T mst = 0;
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uint8_t max_grind = 0;
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uint8_t photon = 0;
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uint8_t special = 0;
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uint8_t ata = 0;
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uint8_t stat_boost = 0;
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uint8_t projectile = 0;
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int8_t trail1_x = 0;
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int8_t trail1_y = 0;
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int8_t trail2_x = 0;
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int8_t trail2_y = 0;
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int8_t color = 0;
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uint8_t unknown_a1 = 0;
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uint8_t unknown_a2 = 0;
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uint8_t unknown_a3 = 0;
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uint8_t unknown_a4 = 0;
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uint8_t unknown_a5 = 0;
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uint8_t tech_boost = 0;
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uint8_t combo_type = 0;
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/* 00 */ ItemBaseV3<IsBigEndian> base;
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/* 08 */ U16T class_flags = 0;
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/* 0A */ U16T atp_min = 0;
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/* 0C */ U16T atp_max = 0;
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/* 0E */ U16T atp_required = 0;
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/* 10 */ U16T mst_required = 0;
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/* 12 */ U16T ata_required = 0;
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/* 14 */ U16T mst = 0;
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/* 16 */ uint8_t max_grind = 0;
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/* 17 */ uint8_t photon = 0;
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/* 18 */ uint8_t special = 0;
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/* 19 */ uint8_t ata = 0;
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/* 1A */ uint8_t stat_boost = 0;
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/* 1B */ uint8_t projectile = 0;
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/* 1C */ int8_t trail1_x = 0;
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/* 1D */ int8_t trail1_y = 0;
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/* 1E */ int8_t trail2_x = 0;
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/* 1F */ int8_t trail2_y = 0;
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/* 20 */ int8_t color = 0;
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/* 21 */ uint8_t unknown_a1 = 0;
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/* 22 */ uint8_t unknown_a2 = 0;
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/* 23 */ uint8_t unknown_a3 = 0;
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/* 24 */ uint8_t unknown_a4 = 0;
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/* 25 */ uint8_t unknown_a5 = 0;
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/* 26 */ uint8_t tech_boost = 0;
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/* 27 */ uint8_t combo_type = 0;
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/* 28 */
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WeaponV4 to_v4() const;
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} __attribute__((packed));
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struct WeaponV4 {
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ItemBaseV4<false> base;
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le_uint16_t class_flags = 0x00FF;
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le_uint16_t atp_min = 0;
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le_uint16_t atp_max = 0;
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le_uint16_t atp_required = 0;
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le_uint16_t mst_required = 0;
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le_uint16_t ata_required = 0;
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le_uint16_t mst = 0;
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uint8_t max_grind = 0;
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uint8_t photon = 0;
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uint8_t special = 0;
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uint8_t ata = 0;
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uint8_t stat_boost = 0;
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uint8_t projectile = 0;
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int8_t trail1_x = 0;
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int8_t trail1_y = 0;
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int8_t trail2_x = 0;
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int8_t trail2_y = 0;
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int8_t color = 0;
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uint8_t unknown_a1 = 0;
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uint8_t unknown_a2 = 0;
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uint8_t unknown_a3 = 0;
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uint8_t unknown_a4 = 0;
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uint8_t unknown_a5 = 0;
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uint8_t tech_boost = 0;
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uint8_t combo_type = 0;
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/* 00 */ ItemBaseV4<false> base;
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/* 0C */ le_uint16_t class_flags = 0x00FF;
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/* 0E */ le_uint16_t atp_min = 0;
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/* 10 */ le_uint16_t atp_max = 0;
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/* 12 */ le_uint16_t atp_required = 0;
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/* 14 */ le_uint16_t mst_required = 0;
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/* 16 */ le_uint16_t ata_required = 0;
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/* 18 */ le_uint16_t mst = 0;
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/* 1A */ uint8_t max_grind = 0;
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/* 1B */ uint8_t photon = 0;
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/* 1C */ uint8_t special = 0;
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/* 1D */ uint8_t ata = 0;
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/* 1E */ uint8_t stat_boost = 0;
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/* 1F */ uint8_t projectile = 0;
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/* 20 */ int8_t trail1_x = 0;
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/* 21 */ int8_t trail1_y = 0;
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/* 22 */ int8_t trail2_x = 0;
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/* 23 */ int8_t trail2_y = 0;
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/* 24 */ int8_t color = 0;
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/* 25 */ uint8_t unknown_a1 = 0;
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/* 26 */ uint8_t unknown_a2 = 0;
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/* 27 */ uint8_t unknown_a3 = 0;
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/* 28 */ uint8_t unknown_a4 = 0;
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/* 29 */ uint8_t unknown_a5 = 0;
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/* 2A */ uint8_t tech_boost = 0;
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/* 2B */ uint8_t combo_type = 0;
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/* 2C */
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} __attribute__((packed));
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template <typename BaseT, bool IsBigEndian>
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struct ArmorOrShield {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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BaseT base;
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U16T dfp = 0;
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U16T evp = 0;
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uint8_t block_particle = 0;
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uint8_t block_effect = 0;
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U16T class_flags = 0x00FF;
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uint8_t required_level = 0;
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uint8_t efr = 0;
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uint8_t eth = 0;
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uint8_t eic = 0;
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uint8_t edk = 0;
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uint8_t elt = 0;
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uint8_t dfp_range = 0;
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uint8_t evp_range = 0;
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uint8_t stat_boost = 0;
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uint8_t tech_boost = 0;
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U16T unknown_a2 = 0;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T dfp = 0;
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/* 06 */ U16T evp = 0;
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/* 08 */ uint8_t block_particle = 0;
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/* 09 */ uint8_t block_effect = 0;
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/* 0A */ U16T class_flags = 0x00FF;
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/* 0C */ uint8_t required_level = 0;
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/* 0D */ uint8_t efr = 0;
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/* 0E */ uint8_t eth = 0;
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/* 0F */ uint8_t eic = 0;
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/* 10 */ uint8_t edk = 0;
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/* 11 */ uint8_t elt = 0;
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/* 12 */ uint8_t dfp_range = 0;
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/* 13 */ uint8_t evp_range = 0;
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/* 14 */
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} __attribute__((packed));
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struct ArmorOrShieldV2 : ArmorOrShield<ItemBaseV2<false>, false> {
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struct ArmorOrShieldV4;
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struct ArmorOrShieldDCProtos : ArmorOrShield<ItemBaseV2<false>, false> {
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ArmorOrShieldV4 to_v4() const;
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} __attribute__((packed));
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struct ArmorOrShieldV3 : ArmorOrShield<ItemBaseV3<true>, true> {
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template <typename BaseT, bool IsBigEndian>
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struct ArmorOrShieldFinal : ArmorOrShield<BaseT, IsBigEndian> {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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/* 14 */ uint8_t stat_boost = 0;
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/* 15 */ uint8_t tech_boost = 0;
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/* 16 */ U16T unknown_a2 = 0;
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/* 18 */
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} __attribute__((packed));
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struct ArmorOrShieldV4 : ArmorOrShield<ItemBaseV4<false>, false> {
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struct ArmorOrShieldV1V2 : ArmorOrShieldFinal<ItemBaseV2<false>, false> {
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ArmorOrShieldV4 to_v4() const;
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} __attribute__((packed));
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template <bool IsBigEndian>
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struct ArmorOrShieldV3 : ArmorOrShieldFinal<ItemBaseV3<IsBigEndian>, IsBigEndian> {
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ArmorOrShieldV4 to_v4() const;
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} __attribute__((packed));
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struct ArmorOrShieldV4 : ArmorOrShieldFinal<ItemBaseV4<false>, false> {
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} __attribute__((packed));
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template <typename BaseT, bool IsBigEndian>
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struct Unit {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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using S16T = typename std::conditional<IsBigEndian, be_int16_t, le_int16_t>::type;
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BaseT base;
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U16T stat = 0;
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U16T stat_amount = 0;
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S16T modifier_amount = 0;
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parray<uint8_t, 2> unused;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T stat = 0;
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/* 06 */ U16T stat_amount = 0;
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/* 08 */
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} __attribute__((packed));
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struct UnitV2 : Unit<ItemBaseV2<false>, false> {
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struct UnitV4;
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struct UnitDCProtos : Unit<ItemBaseV2<false>, false> {
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UnitV4 to_v4() const;
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} __attribute__((packed));
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struct UnitV3 : Unit<ItemBaseV3<true>, true> {
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template <typename BaseT, bool IsBigEndian>
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struct UnitFinal : Unit<BaseT, IsBigEndian> {
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using S16T = typename std::conditional<IsBigEndian, be_int16_t, le_int16_t>::type;
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/* 08 */ S16T modifier_amount = 0;
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/* 0A */ parray<uint8_t, 2> unused;
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/* 0C */
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} __attribute__((packed));
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struct UnitV4 : Unit<ItemBaseV4<false>, false> {
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struct UnitV1V2 : UnitFinal<ItemBaseV2<false>, false> {
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UnitV4 to_v4() const;
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} __attribute__((packed));
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template <bool IsBigEndian>
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struct UnitV3 : UnitFinal<ItemBaseV3<IsBigEndian>, IsBigEndian> {
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UnitV4 to_v4() const;
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} __attribute__((packed));
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struct UnitV4 : UnitFinal<ItemBaseV4<false>, false> {
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} __attribute__((packed));
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template <typename BaseT, bool IsBigEndian>
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struct Mag {
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using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
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BaseT base;
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U16T feed_table = 0;
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uint8_t photon_blast = 0;
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uint8_t activation = 0;
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uint8_t on_pb_full = 0;
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uint8_t on_low_hp = 0;
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uint8_t on_death = 0;
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uint8_t on_boss = 0;
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/* V1/V2 offsets */
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/* 00 */ BaseT base;
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/* 04 */ U16T feed_table = 0;
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/* 06 */ uint8_t photon_blast = 0;
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/* 07 */ uint8_t activation = 0;
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/* 08 */ uint8_t on_pb_full = 0;
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/* 09 */ uint8_t on_low_hp = 0;
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/* 0A */ uint8_t on_death = 0;
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/* 0B */ uint8_t on_boss = 0;
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// These flags control how likely each effect is to activate. First, the
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// game computes step_synchro as follows:
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// if synchro in [0, 30], step_synchro = 0
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@@ -190,18 +284,37 @@ public:
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// flag == 3 => activation - 10
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// flag == 4 => step_synchro - 10
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// anything else => 0 (effect never occurs)
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uint8_t on_pb_full_flag = 0;
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uint8_t on_low_hp_flag = 0;
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uint8_t on_death_flag = 0;
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uint8_t on_boss_flag = 0;
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U16T class_flags = 0x00FF;
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parray<uint8_t, 2> unused;
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/* 0C */ uint8_t on_pb_full_flag = 0;
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/* 0D */ uint8_t on_low_hp_flag = 0;
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/* 0E */ uint8_t on_death_flag = 0;
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/* 0F */ uint8_t on_boss_flag = 0;
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/* 10 */
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} __attribute__((packed));
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struct MagV4;
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struct MagV1 : Mag<ItemBaseV2<false>, false> {
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MagV4 to_v4() const;
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} __attribute__((packed));
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struct MagV2 : Mag<ItemBaseV2<false>, false> {
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/* 10 */ le_uint16_t class_flags = 0x00FF;
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/* 12 */ parray<uint8_t, 2> unused;
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/* 14 */
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||||
MagV4 to_v4() const;
|
||||
} __attribute__((packed));
|
||||
struct MagV3 : Mag<ItemBaseV3<true>, true> {
|
||||
template <bool IsBigEndian>
|
||||
struct MagV3 : Mag<ItemBaseV3<IsBigEndian>, IsBigEndian> {
|
||||
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
|
||||
/* 10 */ U16T class_flags = 0x00FF;
|
||||
/* 12 */ parray<uint8_t, 2> unused;
|
||||
/* 14 */
|
||||
|
||||
MagV4 to_v4() const;
|
||||
} __attribute__((packed));
|
||||
struct MagV4 : Mag<ItemBaseV4<false>, false> {
|
||||
/* 10 */ le_uint16_t class_flags = 0x00FF;
|
||||
/* 12 */ parray<uint8_t, 2> unused;
|
||||
/* 14 */
|
||||
} __attribute__((packed));
|
||||
|
||||
template <typename BaseT, bool IsBigEndian>
|
||||
@@ -209,15 +322,22 @@ public:
|
||||
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
|
||||
using S32T = typename std::conditional<IsBigEndian, be_int32_t, le_int32_t>::type;
|
||||
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
|
||||
BaseT base;
|
||||
U16T amount = 0;
|
||||
U16T tech = 0;
|
||||
S32T cost = 0;
|
||||
U32T item_flag = 0;
|
||||
/* V1/V2 offsets */
|
||||
/* 00 */ BaseT base;
|
||||
/* 04 */ U16T amount = 0;
|
||||
/* 06 */ U16T tech = 0;
|
||||
/* 08 */ S32T cost = 0;
|
||||
/* 0C */ U32T item_flag = 0;
|
||||
/* 10 */
|
||||
} __attribute__((packed));
|
||||
struct ToolV2 : Tool<ItemBaseV2<false>, false> {
|
||||
|
||||
struct ToolV4;
|
||||
struct ToolV1V2 : Tool<ItemBaseV2<false>, false> {
|
||||
ToolV4 to_v4() const;
|
||||
} __attribute__((packed));
|
||||
struct ToolV3 : Tool<ItemBaseV3<true>, true> {
|
||||
template <bool IsBigEndian>
|
||||
struct ToolV3 : Tool<ItemBaseV3<IsBigEndian>, IsBigEndian> {
|
||||
ToolV4 to_v4() const;
|
||||
} __attribute__((packed));
|
||||
struct ToolV4 : Tool<ItemBaseV4<false>, false> {
|
||||
} __attribute__((packed));
|
||||
@@ -301,25 +421,28 @@ public:
|
||||
FloatT mag_divisor = 0.0f;
|
||||
} __attribute__((packed));
|
||||
|
||||
enum class Version {
|
||||
V2,
|
||||
V3,
|
||||
V4,
|
||||
};
|
||||
|
||||
ItemParameterTable(std::shared_ptr<const std::string> data, Version version);
|
||||
~ItemParameterTable() = default;
|
||||
|
||||
void print(FILE* stream) const;
|
||||
std::set<uint32_t> compute_all_valid_primary_identifiers() const;
|
||||
|
||||
size_t num_weapons_in_class(uint8_t data1_1) const;
|
||||
const WeaponV4& get_weapon(uint8_t data1_1, uint8_t data1_2) const;
|
||||
size_t num_armors_or_shields_in_class(uint8_t data1_1) const;
|
||||
const ArmorOrShieldV4& get_armor_or_shield(uint8_t data1_1, uint8_t data1_2) const;
|
||||
size_t num_units() const;
|
||||
const UnitV4& get_unit(uint8_t data1_2) const;
|
||||
size_t num_mags() const;
|
||||
const MagV4& get_mag(uint8_t data1_1) const;
|
||||
size_t num_tools_in_class(uint8_t data1_1) const;
|
||||
const ToolV4& get_tool(uint8_t data1_1, uint8_t data1_2) const;
|
||||
std::pair<uint8_t, uint8_t> find_tool_by_id(uint32_t id) const;
|
||||
|
||||
float get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const;
|
||||
const MagFeedResult& get_mag_feed_result(uint8_t table_index, uint8_t which) const;
|
||||
uint8_t get_item_stars(uint32_t id) const;
|
||||
uint8_t get_special_stars(uint8_t det) const;
|
||||
uint8_t get_special_stars(uint8_t special) const;
|
||||
const Special<false>& get_special(uint8_t special) const;
|
||||
uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const;
|
||||
uint8_t get_weapon_v1_replacement(uint8_t data1_1) const;
|
||||
@@ -329,10 +452,12 @@ public:
|
||||
uint8_t get_item_base_stars(const ItemData& item) const;
|
||||
uint8_t get_item_adjusted_stars(const ItemData& item) const;
|
||||
bool is_item_rare(const ItemData& item) const;
|
||||
bool is_unsealable_item(uint8_t data1_0, uint8_t data1_1, uint8_t data1_2) const;
|
||||
bool is_unsealable_item(const ItemData& param_1) const;
|
||||
const ItemCombination& get_item_combination(const ItemData& used_item, const ItemData& equipped_item) const;
|
||||
const std::vector<ItemCombination>& get_all_combinations_for_used_item(const ItemData& used_item) const;
|
||||
const std::map<uint32_t, std::vector<ItemCombination>>& get_all_item_combinations() const;
|
||||
size_t num_events() const;
|
||||
std::pair<const EventItem*, size_t> get_event_items(uint8_t event_number) const;
|
||||
|
||||
size_t price_for_item(const ItemData& item) const;
|
||||
@@ -344,10 +469,32 @@ public:
|
||||
size_t special_stars_begin_index;
|
||||
size_t num_specials;
|
||||
size_t first_rare_mag_index;
|
||||
size_t star_value_table_size;
|
||||
|
||||
private:
|
||||
struct TableOffsetsV2 {
|
||||
struct TableOffsetsDCProtos {
|
||||
/* 00 */ le_uint32_t unknown_a0;
|
||||
/* 04 */ le_uint32_t weapon_table;
|
||||
/* 08 */ le_uint32_t armor_table;
|
||||
/* 0C */ le_uint32_t unit_table;
|
||||
/* 10 */ le_uint32_t tool_table;
|
||||
/* 14 */ le_uint32_t mag_table;
|
||||
/* 18 */ le_uint32_t v1_replacement_table;
|
||||
/* 1C */ le_uint32_t photon_color_table;
|
||||
/* 20 */ le_uint32_t weapon_range_table;
|
||||
/* 24 */ le_uint32_t weapon_sale_divisor_table;
|
||||
/* 28 */ le_uint32_t sale_divisor_table;
|
||||
/* 2C */ le_uint32_t mag_feed_table;
|
||||
/* 30 */ le_uint32_t star_value_table;
|
||||
/* 34 */ le_uint32_t unknown_a1;
|
||||
/* 38 */ le_uint32_t special_data_table;
|
||||
/* 3C */ le_uint32_t stat_boost_table;
|
||||
/* 40 */ le_uint32_t shield_effect_table;
|
||||
/* 44 */ le_uint32_t unknown_a2;
|
||||
/* 48 */ le_uint32_t unknown_a3;
|
||||
/* 4C */ le_uint32_t unknown_a4;
|
||||
} __attribute__((packed));
|
||||
|
||||
struct TableOffsetsV1V2 {
|
||||
// TODO: Is weapon count 0x89 or 0x8A? It could be that the last entry in
|
||||
// weapon_table is used for ???? items.
|
||||
/* 00 / 0013 */ le_uint32_t unknown_a0;
|
||||
@@ -363,14 +510,34 @@ private:
|
||||
/* 28 / 40A8 */ le_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
|
||||
/* 2C / 5F4C */ le_uint32_t mag_feed_table; // -> MagFeedResultsTable
|
||||
/* 30 / 4378 */ le_uint32_t star_value_table; // -> [uint8_t](0x1C7)
|
||||
/* 34 / 4540 */ le_uint32_t special_data_table; // -> [Special](0x29)
|
||||
/* 38 / 45E4 */ le_uint32_t weapon_effect_table; // -> [16-byte structs]
|
||||
/* 34 / 45E4 */ le_uint32_t unknown_a1;
|
||||
/* 38 / 4540 */ le_uint32_t special_data_table; // -> [Special](0x29)
|
||||
/* 3C / 58DC */ le_uint32_t stat_boost_table; // -> [StatBoost]
|
||||
/* 40 / 5704 */ le_uint32_t shield_effect_table; // -> [8-byte structs]
|
||||
} __attribute__((packed));
|
||||
|
||||
// TODO: The GC NTE ItemPMT format is intermediate between V2 and V3 - the
|
||||
// Offsets struct is 0x50 bytes. Figure it out and add support here.
|
||||
struct TableOffsetsGCNTE {
|
||||
/* 00 / 6F0C */ be_uint32_t weapon_table; // -> [{count, offset -> [WeaponV3/WeaponV4]}](0xED)
|
||||
/* 04 / 6E4C */ be_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShieldV3/ArmorOrShieldV4]}](2; armors and shields)
|
||||
/* 08 / 6E5C */ be_uint32_t unit_table; // -> {count, offset -> [UnitV3/UnitV4]} (last if out of range)
|
||||
/* 0C / 6E6C */ be_uint32_t tool_table; // -> [{count, offset -> [ToolV3/ToolV4]}](0x1A) (last if out of range)
|
||||
/* 10 / 6E64 */ be_uint32_t mag_table; // -> {count, offset -> [MagV3/MagV4]}
|
||||
/* 14 / 47BC */ be_uint32_t v1_replacement_table; // -> [uint8_t](0xED)
|
||||
/* 18 / 37A4 */ be_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
|
||||
/* 1C / 3A74 */ be_uint32_t weapon_range_table; // -> ???
|
||||
/* 20 / 484C */ be_uint32_t weapon_sale_divisor_table; // -> [float](0xED)
|
||||
/* 24 / 4A80 */ be_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
|
||||
/* 28 / 7384 */ be_uint32_t mag_feed_table; // -> MagFeedResultsTable
|
||||
/* 2C / 4D50 */ be_uint32_t star_value_table; // -> [uint8_t](0x330) (indexed by .id from weapon, armor, etc.)
|
||||
/* 30 / 4F72 */ be_uint32_t special_data_table; // -> [Special]
|
||||
/* 34 / 5018 */ be_uint32_t weapon_effect_table; // -> [16-byte structs]
|
||||
/* 38 / 68B8 */ be_uint32_t stat_boost_table; // -> [StatBoost]
|
||||
/* 3C / 61B8 */ be_uint32_t shield_effect_table; // -> [8-byte structs]
|
||||
/* 40 / 69D8 */ be_uint32_t max_tech_level_table; // -> MaxTechniqueLevels
|
||||
/* 44 / 737C */ be_uint32_t combination_table; // -> {count, offset -> [ItemCombination]}
|
||||
/* 48 / 68B0 */ be_uint32_t unknown_a1;
|
||||
/* 4C / 6B1C */ be_uint32_t tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
|
||||
} __attribute__((packed));
|
||||
|
||||
template <bool IsBigEndian>
|
||||
struct TableOffsetsV3V4 {
|
||||
@@ -401,10 +568,14 @@ private:
|
||||
/* 58 / F600 / 15024 */ U32T ranged_special_table; // -> {count, offset -> [4-byte structs]}
|
||||
} __attribute__((packed));
|
||||
|
||||
Version version;
|
||||
std::shared_ptr<const std::string> data;
|
||||
StringReader r;
|
||||
const TableOffsetsV2* offsets_v2;
|
||||
const TableOffsetsV3V4<true>* offsets_v3;
|
||||
const TableOffsetsDCProtos* offsets_dc_protos;
|
||||
const TableOffsetsV1V2* offsets_v1_v2;
|
||||
const TableOffsetsGCNTE* offsets_gc_nte;
|
||||
const TableOffsetsV3V4<false>* offsets_v3_le;
|
||||
const TableOffsetsV3V4<true>* offsets_v3_be;
|
||||
const TableOffsetsV3V4<false>* offsets_v4;
|
||||
|
||||
// These are unused if offsets_v4 is not null (in that case, we just return
|
||||
@@ -423,8 +594,10 @@ private:
|
||||
|
||||
template <typename ToolT, bool IsBigEndian>
|
||||
std::pair<uint8_t, uint8_t> find_tool_by_id_t(uint32_t tool_table_offset, uint32_t id) const;
|
||||
template <bool IsBigEndian, typename OffsetsT>
|
||||
float get_sale_divisor_t(const OffsetsT* offsets, uint8_t data1_0, uint8_t data1_1) const;
|
||||
template <bool IsBigEndian>
|
||||
float get_sale_divisor_t(uint32_t weapon_table_offset, uint32_t non_weapon_table_offset, uint8_t data1_0, uint8_t data1_1) const;
|
||||
size_t num_events_t(uint32_t base_offset) const;
|
||||
template <bool IsBigEndian>
|
||||
std::pair<const ItemParameterTable::EventItem*, size_t> get_event_items_t(uint32_t base_offset, uint8_t event_number) const;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user