extend persistence to enemy, set, and switch flags
This commit is contained in:
@@ -101,6 +101,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
|
||||
parray<le_uint32_t, 0x20> variations;
|
||||
std::unique_ptr<QuestFlags> quest_flags_known; // If null, ALL quest flags are known
|
||||
std::unique_ptr<QuestFlags> quest_flag_values;
|
||||
std::unique_ptr<SwitchFlags> switch_flags;
|
||||
|
||||
// Game config
|
||||
Version base_version;
|
||||
|
||||
Reference in New Issue
Block a user