extend persistence to enemy, set, and switch flags

This commit is contained in:
Martin Michelsen
2024-03-12 19:37:34 -07:00
parent 84bb946e05
commit 69f40f9157
14 changed files with 572 additions and 109 deletions
+14
View File
@@ -565,6 +565,20 @@ struct QuestFlagsV1 {
operator QuestFlags() const;
} __attribute__((packed));
struct SwitchFlags {
parray<parray<uint8_t, 0x20>, 0x12> data;
inline bool get(uint8_t floor, uint16_t flag_num) const {
return this->data[floor][flag_num >> 3] & (0x80 >> (flag_num & 7));
}
inline void set(uint8_t floor, uint16_t flag_num) {
this->data[floor][flag_num >> 3] |= (0x80 >> (flag_num & 7));
}
inline void clear(uint8_t floor, uint16_t flag_num) {
this->data[floor][flag_num >> 3] &= ~(0x80 >> (flag_num & 7));
}
} __attribute__((packed));
struct BattleRules {
enum class TechDiskMode : uint8_t {
ALLOW = 0,