make some sense out of game_flags and player_flags
This commit is contained in:
@@ -64,6 +64,12 @@ struct PlayerVisualConfigT {
|
||||
// F = force, R = ranger, H = hunter
|
||||
// A = android, N = newman, M = human
|
||||
// f = female, m = male
|
||||
// Enemies also have a class_flags field, though it isn't part of PlayerVisualConfig. The bits for enemies are:
|
||||
// -------- -------- -------- ----DMAN
|
||||
// D = Dark attribute
|
||||
// M = Machine attribute
|
||||
// A = Altered Beast attribute
|
||||
// N = Native attribute
|
||||
/* 34 */ U32T<BE> class_flags = 0;
|
||||
/* 38 */ U16T<BE> costume = 0;
|
||||
/* 3A */ U16T<BE> skin = 0;
|
||||
|
||||
Reference in New Issue
Block a user