make some sense out of game_flags and player_flags

This commit is contained in:
Martin Michelsen
2026-03-18 22:32:06 -07:00
parent 4571cf7fdc
commit 6a23e5da0a
10 changed files with 393 additions and 178 deletions
+5 -5
View File
@@ -52,7 +52,7 @@ public:
StatusEffectState temporary_status_effect;
StatusEffectState attack_status_effect;
StatusEffectState defense_status_effect;
StatusEffectState unused_status_effect;
StatusEffectState unknown_a1_status_effect; // De Rol Le uses this?
Language language = Language::JAPANESE;
uint32_t player_tag = 0;
uint32_t guild_card_number = 0;
@@ -62,8 +62,8 @@ public:
uint32_t death_flags = 0;
PlayerHoldState hold_state;
uint32_t area = 0;
uint32_t game_flags = 0;
bool game_flags_is_v3 = false;
uint32_t player_flags = 0;
bool player_flags_is_v3 = false;
parray<uint8_t, 0x14> technique_levels_v1 = 0xFF;
PlayerVisualConfig visual;
std::string name;
@@ -121,8 +121,8 @@ protected:
Parsed6x70Data(
const G_6x70_Base_V1& base, uint32_t guild_card_number, Version from_version, bool from_client_customization);
G_6x70_Base_V1 base_v1(bool is_v3) const;
static uint32_t convert_game_flags(uint32_t game_flags, bool to_v3);
uint32_t get_game_flags(bool is_v3) const;
static uint32_t convert_player_flags(uint32_t player_flags, bool to_v3);
uint32_t get_player_flags(bool is_v3) const;
};
bool validate_6xBB(G_SyncCardTradeServerState_Ep3_6xBB& cmd);