make some sense out of game_flags and player_flags
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+12
-2
@@ -293,8 +293,18 @@ uint8_t npc_for_name(const string& name, Version version) {
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const char* name_for_char_class(uint8_t cls) {
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static const array<const char*, 12> names = {
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"HUmar", "HUnewearl", "HUcast", "RAmar", "RAcast", "RAcaseal", "FOmarl", "FOnewm", "FOnewearl", "HUcaseal",
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"FOmar", "RAmarl"};
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/* 00 */ "HUmar", // 0
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/* 01 */ "HUnewearl", // 0
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/* 02 */ "HUcast", // 1
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/* 03 */ "RAmar", // 0
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/* 04 */ "RAcast", // 2
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/* 05 */ "RAcaseal", // 1
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/* 06 */ "FOmarl", // 0
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/* 07 */ "FOnewm", // 0
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/* 08 */ "FOnewearl", // 0
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/* 09 */ "HUcaseal", // 1
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/* 0A */ "FOmar", // 0
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/* 0B */ "RAmarl"}; // 0
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try {
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return names.at(cls);
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} catch (const out_of_range&) {
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