fix item ID inconsistencies between server and client due to shops and tekker in BB
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@@ -194,7 +194,7 @@ void player_use_item(shared_ptr<Client> c, size_t item_index) {
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auto l = c->lobby.lock();
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if (l) {
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send_create_inventory_item(c, item.data);
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send_create_inventory_item(c, item.data, false);
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}
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break;
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}
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