fix item ID inconsistencies between server and client due to shops and tekker in BB
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@@ -472,7 +472,6 @@ struct DATParserRandomState {
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size_t rand_int_biased(size_t min_v, size_t max_v) {
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float max_f = static_cast<float>(max_v + 1);
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uint32_t crypt_v = this->random.next();
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fprintf(stderr, "(global) => %08" PRIX32 "\n", crypt_v);
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float det_f = static_cast<float>(crypt_v);
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return max<size_t>(floorf((max_f * det_f) / UINT32_MAX_AS_FLOAT), min_v);
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}
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@@ -517,7 +516,6 @@ struct DATParserRandomState {
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for (size_t z = 0; z < 4; z++) {
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for (size_t x = 0; x < sec.count; x++) {
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uint32_t crypt_v = this->location_table_random.next();
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fprintf(stderr, "(local?) => %08" PRIX32 "\n", crypt_v);
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size_t choice = floorf((static_cast<float>(sec.count) * static_cast<float>(crypt_v)) / UINT32_MAX_AS_FLOAT);
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uint32_t t = this->location_index_table[x];
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this->location_index_table[x] = this->location_index_table[choice];
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