implement Ep3 card trade window
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+9
-1
@@ -5,6 +5,7 @@
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#include <string>
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#include <vector>
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#include <utility>
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#include <phosg/Encoding.hh>
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#include "LevelTable.hh"
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@@ -91,6 +92,12 @@ struct PendingItemTrade {
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std::vector<ItemData> items;
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};
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struct PendingCardTrade {
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uint8_t other_client_id;
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bool confirmed; // true if client has sent an EE D2 command
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std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
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};
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struct PlayerDispDataBB;
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@@ -494,8 +501,9 @@ public:
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// The following fields are not saved, and are only used in certain situations
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// Null unless the client is within the trade sequence (D0-D4 commands)
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// Null unless the client is within the trade sequence (D0-D4 or EE commands)
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std::unique_ptr<PendingItemTrade> pending_item_trade;
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std::unique_ptr<PendingCardTrade> pending_card_trade;
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// Null unless the client is Episode 3 and has sent its config already
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std::shared_ptr<Ep3Config> ep3_config;
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