split logging into multiple classes with configurable levels
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+4
-2
@@ -1,7 +1,9 @@
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#include "Map.hh"
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#include <phosg/Filesystem.hh>
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#include <phosg/Strings.hh>
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#include "Loggers.hh"
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#include "FileContentsCache.hh"
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using namespace std;
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@@ -420,8 +422,8 @@ static vector<PSOEnemy> parse_map(uint8_t episode, uint8_t difficulty,
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break;
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default:
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enemies[num_enemies].experience = 0xFFFFFFFF;
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log(WARNING, "Unknown enemy type %08" PRIX32 " %08" PRIX32, map[y].base,
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map[y].skin);
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static_game_data_log.warning("Unknown enemy type %08" PRIX32 " %08" PRIX32,
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map[y].base, map[y].skin);
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break;
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}
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if (num_clones) {
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