split logging into multiple classes with configurable levels

This commit is contained in:
Martin Michelsen
2022-06-26 22:53:11 -07:00
parent 47f97f357f
commit 6b958c9f25
26 changed files with 297 additions and 225 deletions
+15 -16
View File
@@ -20,6 +20,7 @@
#include <phosg/Strings.hh>
#include <phosg/Time.hh>
#include "Loggers.hh"
#include "PSOProtocol.hh"
#include "ReceiveCommands.hh"
@@ -30,10 +31,10 @@ using namespace std::placeholders;
void Server::disconnect_client(shared_ptr<Client> c) {
if (c->channel.is_virtual_connection) {
this->log(INFO, "Disconnecting client on virtual connection %p",
server_log.info("Disconnecting client on virtual connection %p",
c->channel.bev.get());
} else {
this->log(INFO, "Disconnecting client on fd %d",
server_log.info("Disconnecting client on fd %d",
bufferevent_getfd(c->channel.bev.get()));
}
@@ -43,7 +44,7 @@ void Server::disconnect_client(shared_ptr<Client> c) {
try {
process_disconnect(this->state, c);
} catch (const exception& e) {
this->log(WARNING, "Error during client disconnect cleanup: %s", e.what());
server_log.warning("Error during client disconnect cleanup: %s", e.what());
}
// c is destroyed here (process_disconnect should remove any other references
// to it, e.g. from Lobby objects)
@@ -69,13 +70,13 @@ void Server::on_listen_accept(struct evconnlistener* listener,
try {
listening_socket = &this->listening_sockets.at(listen_fd);
} catch (const out_of_range& e) {
this->log(WARNING, "Can\'t determine version for socket %d; disconnecting client",
server_log.warning("Can\'t determine version for socket %d; disconnecting client",
listen_fd);
close(fd);
return;
}
this->log(INFO, "Client fd %d connected via fd %d (%s)",
server_log.info("Client fd %d connected via fd %d (%s)",
fd, listen_fd, listening_socket->name.c_str());
struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
@@ -90,7 +91,7 @@ void Server::on_listen_accept(struct evconnlistener* listener,
try {
process_connect(this->state, c);
} catch (const exception& e) {
this->log(WARNING, "Error during client initialization: %s", e.what());
server_log.warning("Error during client initialization: %s", e.what());
this->disconnect_client(c);
}
}
@@ -98,7 +99,7 @@ void Server::on_listen_accept(struct evconnlistener* listener,
void Server::connect_client(
struct bufferevent* bev, uint32_t address, uint16_t port,
GameVersion version, ServerBehavior initial_state) {
this->log(INFO, "Client connected on virtual connection %p", bev);
server_log.info("Client connected on virtual connection %p", bev);
shared_ptr<Client> c(new Client(bev, version, initial_state));
c->channel.on_command_received = Server::on_client_input;
@@ -117,14 +118,14 @@ void Server::connect_client(
try {
process_connect(this->state, c);
} catch (const exception& e) {
this->log(WARNING, "Error during client initialization: %s", e.what());
server_log.error("Error during client initialization: %s", e.what());
this->disconnect_client(c);
}
}
void Server::on_listen_error(struct evconnlistener* listener) {
int err = EVUTIL_SOCKET_ERROR();
this->log(ERROR, "Failure on listening socket %d: %d (%s)",
server_log.error("Failure on listening socket %d: %d (%s)",
evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
event_base_loopexit(this->base.get(), nullptr);
}
@@ -139,7 +140,7 @@ void Server::on_client_input(Channel& ch, uint16_t command, uint32_t flag, std::
try {
process_command(server->state, c, command, flag, data);
} catch (const exception& e) {
server->log(WARNING, "Error processing client command: %s", e.what());
server_log.warning("Error processing client command: %s", e.what());
c->should_disconnect = true;
}
if (c->should_disconnect) {
@@ -154,7 +155,7 @@ void Server::on_client_error(Channel& ch, short events) {
if (events & BEV_EVENT_ERROR) {
int err = EVUTIL_SOCKET_ERROR();
server->log(WARNING, "Client caused error %d (%s)", err,
server_log.warning("Client caused error %d (%s)", err,
evutil_socket_error_to_string(err));
}
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
@@ -165,9 +166,7 @@ void Server::on_client_error(Channel& ch, short events) {
Server::Server(
shared_ptr<struct event_base> base,
shared_ptr<ServerState> state)
: log("[Server] "),
base(base),
state(state) { }
: base(base), state(state) { }
void Server::listen(
const std::string& name,
@@ -175,7 +174,7 @@ void Server::listen(
GameVersion version,
ServerBehavior behavior) {
int fd = ::listen(socket_path, 0, SOMAXCONN);
this->log(INFO, "Listening on Unix socket %s (%s) on fd %d (name: %s)",
server_log.info("Listening on Unix socket %s (%s) on fd %d (name: %s)",
socket_path.c_str(), name_for_version(version), fd, name.c_str());
this->add_socket(name, fd, version, behavior);
}
@@ -188,7 +187,7 @@ void Server::listen(
ServerBehavior behavior) {
int fd = ::listen(addr, port, SOMAXCONN);
string netloc_str = render_netloc(addr, port);
this->log(INFO, "Listening on TCP interface %s (%s) on fd %d (name: %s)",
server_log.info("Listening on TCP interface %s (%s) on fd %d (name: %s)",
netloc_str.c_str(), name_for_version(version), fd, name.c_str());
this->add_socket(name, fd, version, behavior);
}