factor ClientGameData into Client to reduce data duplication
This commit is contained in:
+610
-10
@@ -153,7 +153,6 @@ Client::Client(
|
||||
lobby_client_id(0),
|
||||
lobby_arrow_color(0),
|
||||
preferred_lobby_id(-1),
|
||||
game_data(server->get_state()->player_files_manager),
|
||||
save_game_data_event(
|
||||
event_new(
|
||||
bufferevent_get_base(bev), -1, EV_TIMEOUT | EV_PERSIST,
|
||||
@@ -172,10 +171,13 @@ Client::Client(
|
||||
card_battle_table_number(-1),
|
||||
card_battle_table_seat_number(0),
|
||||
card_battle_table_seat_state(0),
|
||||
should_update_play_time(false),
|
||||
bb_character_index(-1),
|
||||
next_exp_value(0),
|
||||
can_chat(true),
|
||||
dol_base_addr(0) {
|
||||
|
||||
dol_base_addr(0),
|
||||
external_bank_character_index(-1),
|
||||
last_play_time_update(0) {
|
||||
this->config.set_flags_for_version(version, -1);
|
||||
this->config.specific_version = default_specific_version_for_version(version, -1);
|
||||
|
||||
@@ -204,6 +206,9 @@ Client::~Client() {
|
||||
}
|
||||
}
|
||||
|
||||
if ((this->version() == Version::BB_V4) && (this->character_data.get())) {
|
||||
this->save_all();
|
||||
}
|
||||
this->log.info("Deleted");
|
||||
}
|
||||
|
||||
@@ -222,11 +227,15 @@ void Client::reschedule_ping_and_timeout_events() {
|
||||
}
|
||||
|
||||
void Client::set_license(shared_ptr<License> l) {
|
||||
this->license = l;
|
||||
this->game_data.guild_card_number = this->license->serial_number;
|
||||
if (this->version() == Version::BB_V4) {
|
||||
this->game_data.set_bb_username(this->license->bb_username);
|
||||
// Make sure bb_username is filename-safe
|
||||
for (char ch : l->bb_username) {
|
||||
if (!isalnum(ch) && (ch != '-') && (ch != '_')) {
|
||||
throw runtime_error("invalid characters in username");
|
||||
}
|
||||
}
|
||||
}
|
||||
this->license = l;
|
||||
}
|
||||
|
||||
shared_ptr<ServerState> Client::require_server_state() const {
|
||||
@@ -254,7 +263,7 @@ shared_ptr<const TeamIndex::Team> Client::team() const {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto p = this->game_data.character(false);
|
||||
auto p = this->character(false);
|
||||
auto s = this->require_server_state();
|
||||
auto team = s->team_index->get_by_id(this->license->bb_team_id);
|
||||
if (!team) {
|
||||
@@ -291,7 +300,7 @@ bool Client::can_access_quest(shared_ptr<const Quest> q, uint8_t difficulty) con
|
||||
return true;
|
||||
}
|
||||
if ((q->require_flag >= 0) &&
|
||||
!this->game_data.character()->quest_flags.get(difficulty, q->require_flag)) {
|
||||
!this->character()->quest_flags.get(difficulty, q->require_flag)) {
|
||||
return false;
|
||||
}
|
||||
if (!q->require_team_reward_key.empty()) {
|
||||
@@ -311,8 +320,8 @@ void Client::save_game_data() {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("save_game_data called for non-BB client");
|
||||
}
|
||||
if (this->game_data.character(false)) {
|
||||
this->game_data.save_all();
|
||||
if (this->character(false)) {
|
||||
this->save_all();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -353,3 +362,594 @@ void Client::suspend_timeouts() {
|
||||
event_del(this->idle_timeout_event.get());
|
||||
this->log.info("Timeouts suspended");
|
||||
}
|
||||
|
||||
void Client::create_battle_overlay(shared_ptr<const BattleRules> rules, shared_ptr<const LevelTable> level_table) {
|
||||
this->overlay_character_data = make_shared<PSOBBCharacterFile>(*this->character(true, false));
|
||||
|
||||
if (rules->weapon_and_armor_mode != BattleRules::WeaponAndArmorMode::ALLOW) {
|
||||
this->overlay_character_data->inventory.remove_all_items_of_type(0);
|
||||
this->overlay_character_data->inventory.remove_all_items_of_type(1);
|
||||
}
|
||||
if (rules->mag_mode == BattleRules::MagMode::FORBID_ALL) {
|
||||
this->overlay_character_data->inventory.remove_all_items_of_type(2);
|
||||
}
|
||||
if (rules->tool_mode != BattleRules::ToolMode::ALLOW) {
|
||||
this->overlay_character_data->inventory.remove_all_items_of_type(3);
|
||||
}
|
||||
if (rules->replace_char) {
|
||||
// TODO: Shouldn't we clear other material usage here? It looks like the
|
||||
// original code doesn't, but that seems wrong.
|
||||
this->overlay_character_data->inventory.hp_from_materials = 0;
|
||||
this->overlay_character_data->inventory.tp_from_materials = 0;
|
||||
|
||||
uint32_t target_level = clamp<uint32_t>(rules->char_level, 0, 199);
|
||||
uint8_t char_class = this->overlay_character_data->disp.visual.char_class;
|
||||
auto& stats = this->overlay_character_data->disp.stats;
|
||||
|
||||
stats.reset_to_base(char_class, level_table);
|
||||
stats.advance_to_level(char_class, target_level, level_table);
|
||||
|
||||
stats.unknown_a1 = 40;
|
||||
stats.meseta = 300;
|
||||
}
|
||||
if (rules->tech_disk_mode == BattleRules::TechDiskMode::LIMIT_LEVEL) {
|
||||
// TODO: Verify this is what the game actually does.
|
||||
for (uint8_t tech_num = 0; tech_num < 0x13; tech_num++) {
|
||||
uint8_t existing_level = this->overlay_character_data->get_technique_level(tech_num);
|
||||
if ((existing_level != 0xFF) && (existing_level > rules->max_tech_level)) {
|
||||
this->overlay_character_data->set_technique_level(tech_num, rules->max_tech_level);
|
||||
}
|
||||
}
|
||||
} else if (rules->tech_disk_mode == BattleRules::TechDiskMode::FORBID_ALL) {
|
||||
for (uint8_t tech_num = 0; tech_num < 0x13; tech_num++) {
|
||||
this->overlay_character_data->set_technique_level(tech_num, 0xFF);
|
||||
}
|
||||
}
|
||||
if (rules->meseta_mode != BattleRules::MesetaMode::ALLOW) {
|
||||
this->overlay_character_data->disp.stats.meseta = 0;
|
||||
}
|
||||
if (rules->forbid_scape_dolls) {
|
||||
this->overlay_character_data->inventory.remove_all_items_of_type(3, 9);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::create_challenge_overlay(Version version, size_t template_index, shared_ptr<const LevelTable> level_table) {
|
||||
auto p = this->character(true, false);
|
||||
const auto& tpl = get_challenge_template_definition(version, p->disp.visual.class_flags, template_index);
|
||||
|
||||
this->overlay_character_data = make_shared<PSOBBCharacterFile>(*p);
|
||||
auto overlay = this->overlay_character_data;
|
||||
|
||||
for (size_t z = 0; z < overlay->inventory.items.size(); z++) {
|
||||
auto& i = overlay->inventory.items[z];
|
||||
i.present = 0;
|
||||
i.unknown_a1 = 0;
|
||||
i.extension_data1 = 0;
|
||||
i.extension_data2 = 0;
|
||||
i.flags = 0;
|
||||
i.data = ItemData();
|
||||
}
|
||||
|
||||
overlay->inventory.items[13].extension_data2 = 1;
|
||||
|
||||
overlay->disp.stats.reset_to_base(overlay->disp.visual.char_class, level_table);
|
||||
overlay->disp.stats.advance_to_level(overlay->disp.visual.char_class, tpl.level, level_table);
|
||||
|
||||
overlay->disp.stats.unknown_a1 = 40;
|
||||
overlay->disp.stats.unknown_a3 = 10.0;
|
||||
overlay->disp.stats.experience = level_table->stats_delta_for_level(overlay->disp.visual.char_class, overlay->disp.stats.level).experience;
|
||||
overlay->disp.stats.meseta = 0;
|
||||
overlay->clear_all_material_usage();
|
||||
for (size_t z = 0; z < 0x13; z++) {
|
||||
overlay->set_technique_level(z, 0xFF);
|
||||
}
|
||||
|
||||
for (size_t z = 0; z < tpl.items.size(); z++) {
|
||||
auto& inv_item = overlay->inventory.items[z];
|
||||
inv_item.present = tpl.items[z].present;
|
||||
inv_item.unknown_a1 = tpl.items[z].unknown_a1;
|
||||
inv_item.flags = tpl.items[z].flags;
|
||||
inv_item.data = tpl.items[z].data;
|
||||
}
|
||||
overlay->inventory.num_items = tpl.items.size();
|
||||
|
||||
for (const auto& tech_level : tpl.tech_levels) {
|
||||
overlay->set_technique_level(tech_level.tech_num, tech_level.level);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::import_blocked_senders(const parray<le_uint32_t, 30>& blocked_senders) {
|
||||
this->blocked_senders.clear();
|
||||
for (size_t z = 0; z < blocked_senders.size(); z++) {
|
||||
if (blocked_senders[z]) {
|
||||
this->blocked_senders.emplace(blocked_senders[z]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<PSOBBBaseSystemFile> Client::system_file(bool allow_load) {
|
||||
if (!this->system_data && allow_load) {
|
||||
this->load_all_files();
|
||||
}
|
||||
return this->system_data;
|
||||
}
|
||||
|
||||
shared_ptr<const PSOBBBaseSystemFile> Client::system_file(bool allow_load) const {
|
||||
if (!this->system_data.get() && allow_load) {
|
||||
throw runtime_error("system data is not loaded");
|
||||
}
|
||||
return this->system_data;
|
||||
}
|
||||
|
||||
shared_ptr<PSOBBCharacterFile> Client::character(bool allow_load, bool allow_overlay) {
|
||||
if (this->overlay_character_data && allow_overlay) {
|
||||
return this->overlay_character_data;
|
||||
}
|
||||
if (!this->character_data && allow_load) {
|
||||
if ((this->version() == Version::BB_V4) && (this->bb_character_index < 0)) {
|
||||
throw runtime_error("character index not specified");
|
||||
}
|
||||
this->load_all_files();
|
||||
}
|
||||
return this->character_data;
|
||||
}
|
||||
|
||||
shared_ptr<const PSOBBCharacterFile> Client::character(bool allow_load, bool allow_overlay) const {
|
||||
if (allow_overlay && this->overlay_character_data) {
|
||||
return this->overlay_character_data;
|
||||
}
|
||||
if (!this->character_data && allow_load) {
|
||||
throw runtime_error("character data is not loaded");
|
||||
}
|
||||
return this->character_data;
|
||||
}
|
||||
|
||||
shared_ptr<PSOBBGuildCardFile> Client::guild_card_file(bool allow_load) {
|
||||
if (!this->guild_card_data && allow_load) {
|
||||
this->load_all_files();
|
||||
}
|
||||
return this->guild_card_data;
|
||||
}
|
||||
|
||||
shared_ptr<const PSOBBGuildCardFile> Client::guild_card_file(bool allow_load) const {
|
||||
if (!this->guild_card_data && allow_load) {
|
||||
throw runtime_error("account data is not loaded");
|
||||
}
|
||||
return this->guild_card_data;
|
||||
}
|
||||
|
||||
string Client::system_filename() const {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("non-BB players do not have system data");
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("client is not logged in");
|
||||
}
|
||||
return string_printf("system/players/system_%s.psosys", this->license->bb_username.c_str());
|
||||
}
|
||||
|
||||
string Client::character_filename(const std::string& bb_username, int8_t index) {
|
||||
if (bb_username.empty()) {
|
||||
throw logic_error("non-BB players do not have character data");
|
||||
}
|
||||
if (index < 0) {
|
||||
throw logic_error("character index is not set");
|
||||
}
|
||||
return string_printf("system/players/player_%s_%hhd.psochar", bb_username.c_str(), index);
|
||||
}
|
||||
|
||||
string Client::backup_character_filename(uint32_t serial_number, size_t index) {
|
||||
return string_printf("system/players/backup_player_%" PRIu32 "_%zu.psochar", serial_number, index);
|
||||
}
|
||||
|
||||
string Client::character_filename(int8_t index) const {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("non-BB players do not have character data");
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("client is not logged in");
|
||||
}
|
||||
return this->character_filename(this->license->bb_username, (index < 0) ? this->bb_character_index : index);
|
||||
}
|
||||
|
||||
string Client::guild_card_filename() const {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("non-BB players do not have character data");
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("client is not logged in");
|
||||
}
|
||||
return string_printf("system/players/guild_cards_%s.psocard", this->license->bb_username.c_str());
|
||||
}
|
||||
|
||||
string Client::shared_bank_filename() const {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("non-BB players do not have character data");
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("client is not logged in");
|
||||
}
|
||||
return string_printf("system/players/shared_bank_%s.psobank", this->license->bb_username.c_str());
|
||||
}
|
||||
|
||||
string Client::legacy_account_filename() const {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("non-BB players do not have character data");
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("client is not logged in");
|
||||
}
|
||||
return string_printf("system/players/account_%s.nsa", this->license->bb_username.c_str());
|
||||
}
|
||||
|
||||
string Client::legacy_player_filename() const {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
throw logic_error("non-BB players do not have character data");
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("client is not logged in");
|
||||
}
|
||||
if (this->bb_character_index < 0) {
|
||||
throw logic_error("character index is not set");
|
||||
}
|
||||
return string_printf(
|
||||
"system/players/player_%s_%hhd.nsc",
|
||||
this->license->bb_username.c_str(),
|
||||
static_cast<int8_t>(this->bb_character_index + 1));
|
||||
}
|
||||
|
||||
void Client::create_character_file(
|
||||
uint32_t guild_card_number,
|
||||
uint8_t language,
|
||||
const PlayerDispDataBBPreview& preview,
|
||||
shared_ptr<const LevelTable> level_table) {
|
||||
this->character_data = PSOBBCharacterFile::create_from_preview(guild_card_number, language, preview, level_table);
|
||||
this->save_character_file();
|
||||
}
|
||||
|
||||
void Client::load_all_files() {
|
||||
if (this->version() != Version::BB_V4) {
|
||||
this->system_data = make_shared<PSOBBBaseSystemFile>();
|
||||
this->character_data = make_shared<PSOBBCharacterFile>();
|
||||
this->guild_card_data = make_shared<PSOBBGuildCardFile>();
|
||||
return;
|
||||
}
|
||||
if (!this->license) {
|
||||
throw logic_error("cannot load BB player data until client is logged in");
|
||||
}
|
||||
|
||||
this->system_data.reset();
|
||||
this->character_data.reset();
|
||||
this->guild_card_data.reset();
|
||||
|
||||
auto files_manager = this->require_server_state()->player_files_manager;
|
||||
|
||||
string sys_filename = this->system_filename();
|
||||
this->system_data = files_manager->get_system(sys_filename);
|
||||
if (this->system_data) {
|
||||
player_data_log.info("Using loaded system file %s", sys_filename.c_str());
|
||||
} else if (isfile(sys_filename)) {
|
||||
this->system_data = make_shared<PSOBBBaseSystemFile>(load_object_file<PSOBBBaseSystemFile>(sys_filename, true));
|
||||
files_manager->set_system(sys_filename, this->system_data);
|
||||
player_data_log.info("Loaded system data from %s", sys_filename.c_str());
|
||||
} else {
|
||||
player_data_log.info("System file is missing: %s", sys_filename.c_str());
|
||||
}
|
||||
|
||||
if (this->bb_character_index >= 0) {
|
||||
string char_filename = this->character_filename();
|
||||
this->character_data = files_manager->get_character(char_filename);
|
||||
if (this->character_data) {
|
||||
player_data_log.info("Using loaded character file %s", char_filename.c_str());
|
||||
} else if (isfile(char_filename)) {
|
||||
auto f = fopen_unique(char_filename, "rb");
|
||||
auto header = freadx<PSOCommandHeaderBB>(f.get());
|
||||
if (header.size != 0x399C) {
|
||||
throw runtime_error("incorrect size in character file header");
|
||||
}
|
||||
if (header.command != 0x00E7) {
|
||||
throw runtime_error("incorrect command in character file header");
|
||||
}
|
||||
if (header.flag != 0x00000000) {
|
||||
throw runtime_error("incorrect flag in character file header");
|
||||
}
|
||||
this->character_data = make_shared<PSOBBCharacterFile>(freadx<PSOBBCharacterFile>(f.get()));
|
||||
files_manager->set_character(char_filename, this->character_data);
|
||||
player_data_log.info("Loaded character data from %s", char_filename.c_str());
|
||||
|
||||
// If there was no .psosys file, load the system file from the .psochar
|
||||
// file instead
|
||||
if (!this->system_data) {
|
||||
this->system_data = make_shared<PSOBBBaseSystemFile>(freadx<PSOBBBaseSystemFile>(f.get()));
|
||||
files_manager->set_system(sys_filename, this->system_data);
|
||||
player_data_log.info("Loaded system data from %s", char_filename.c_str());
|
||||
}
|
||||
} else {
|
||||
player_data_log.info("Character file is missing: %s", char_filename.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
string card_filename = this->guild_card_filename();
|
||||
this->guild_card_data = files_manager->get_guild_card(card_filename);
|
||||
if (this->guild_card_data) {
|
||||
player_data_log.info("Using loaded Guild Card file %s", card_filename.c_str());
|
||||
} else if (isfile(card_filename)) {
|
||||
this->guild_card_data = make_shared<PSOBBGuildCardFile>(load_object_file<PSOBBGuildCardFile>(card_filename));
|
||||
files_manager->set_guild_card(card_filename, this->guild_card_data);
|
||||
player_data_log.info("Loaded Guild Card data from %s", card_filename.c_str());
|
||||
} else {
|
||||
player_data_log.info("Guild Card file is missing: %s", card_filename.c_str());
|
||||
}
|
||||
|
||||
// If any of the above files were missing, try to load from .nsa/.nsc files instead
|
||||
if (!this->system_data || (!this->character_data && (this->bb_character_index >= 0)) || !this->guild_card_data) {
|
||||
string nsa_filename = this->legacy_account_filename();
|
||||
shared_ptr<LegacySavedAccountDataBB> nsa_data;
|
||||
if (isfile(nsa_filename)) {
|
||||
nsa_data = make_shared<LegacySavedAccountDataBB>(load_object_file<LegacySavedAccountDataBB>(nsa_filename));
|
||||
if (!nsa_data->signature.eq(LegacySavedAccountDataBB::SIGNATURE)) {
|
||||
throw runtime_error("account data header is incorrect");
|
||||
}
|
||||
if (!this->system_data) {
|
||||
this->system_data = make_shared<PSOBBBaseSystemFile>(nsa_data->system_file.base);
|
||||
files_manager->set_system(sys_filename, this->system_data);
|
||||
player_data_log.info("Loaded legacy system data from %s", nsa_filename.c_str());
|
||||
}
|
||||
if (!this->guild_card_data) {
|
||||
this->guild_card_data = make_shared<PSOBBGuildCardFile>(nsa_data->guild_card_file);
|
||||
files_manager->set_guild_card(card_filename, this->guild_card_data);
|
||||
player_data_log.info("Loaded legacy Guild Card data from %s", nsa_filename.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (!this->system_data) {
|
||||
this->system_data = make_shared<PSOBBBaseSystemFile>();
|
||||
files_manager->set_system(sys_filename, this->system_data);
|
||||
player_data_log.info("Created new system data");
|
||||
}
|
||||
if (!this->guild_card_data) {
|
||||
this->guild_card_data = make_shared<PSOBBGuildCardFile>();
|
||||
files_manager->set_guild_card(card_filename, this->guild_card_data);
|
||||
player_data_log.info("Created new Guild Card data");
|
||||
}
|
||||
|
||||
if (!this->character_data && (this->bb_character_index >= 0)) {
|
||||
string nsc_filename = this->legacy_player_filename();
|
||||
auto nsc_data = load_object_file<LegacySavedPlayerDataBB>(nsc_filename);
|
||||
if (nsc_data.signature == LegacySavedPlayerDataBB::SIGNATURE_V0) {
|
||||
nsc_data.signature = LegacySavedPlayerDataBB::SIGNATURE_V0;
|
||||
nsc_data.unused.clear();
|
||||
nsc_data.battle_records.place_counts.clear(0);
|
||||
nsc_data.battle_records.disconnect_count = 0;
|
||||
nsc_data.battle_records.unknown_a1.clear(0);
|
||||
} else if (nsc_data.signature != LegacySavedPlayerDataBB::SIGNATURE_V1) {
|
||||
throw runtime_error("legacy player data has incorrect signature");
|
||||
}
|
||||
|
||||
this->character_data = make_shared<PSOBBCharacterFile>();
|
||||
files_manager->set_character(this->character_filename(), this->character_data);
|
||||
this->character_data->inventory = nsc_data.inventory;
|
||||
this->character_data->disp = nsc_data.disp;
|
||||
this->character_data->play_time_seconds = nsc_data.disp.play_time;
|
||||
this->character_data->unknown_a2 = nsc_data.unknown_a2;
|
||||
this->character_data->quest_flags = nsc_data.quest_flags;
|
||||
this->character_data->death_count = nsc_data.death_count;
|
||||
this->character_data->bank = nsc_data.bank;
|
||||
this->character_data->guild_card.guild_card_number = this->license->serial_number;
|
||||
this->character_data->guild_card.name = nsc_data.disp.name;
|
||||
this->character_data->guild_card.description = nsc_data.guild_card_description;
|
||||
this->character_data->guild_card.present = 1;
|
||||
this->character_data->guild_card.language = nsc_data.inventory.language;
|
||||
this->character_data->guild_card.section_id = nsc_data.disp.visual.section_id;
|
||||
this->character_data->guild_card.char_class = nsc_data.disp.visual.char_class;
|
||||
this->character_data->auto_reply = nsc_data.auto_reply;
|
||||
this->character_data->info_board = nsc_data.info_board;
|
||||
this->character_data->battle_records = nsc_data.battle_records;
|
||||
this->character_data->challenge_records = nsc_data.challenge_records;
|
||||
this->character_data->tech_menu_config = nsc_data.tech_menu_config;
|
||||
this->character_data->quest_global_flags = nsc_data.quest_global_flags;
|
||||
if (nsa_data) {
|
||||
this->character_data->option_flags = nsa_data->option_flags;
|
||||
this->character_data->symbol_chats = nsa_data->symbol_chats;
|
||||
this->character_data->shortcuts = nsa_data->shortcuts;
|
||||
player_data_log.info("Loaded legacy player data from %s and %s", nsa_filename.c_str(), nsc_filename.c_str());
|
||||
} else {
|
||||
player_data_log.info("Loaded legacy player data from %s", nsc_filename.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->blocked_senders.clear();
|
||||
for (size_t z = 0; z < this->guild_card_data->blocked.size(); z++) {
|
||||
if (this->guild_card_data->blocked[z].present) {
|
||||
this->blocked_senders.emplace(this->guild_card_data->blocked[z].guild_card_number);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->character_data) {
|
||||
this->last_play_time_update = now();
|
||||
}
|
||||
}
|
||||
|
||||
void Client::save_all() {
|
||||
if (this->system_data) {
|
||||
this->save_system_file();
|
||||
}
|
||||
if (this->character_data) {
|
||||
this->save_character_file();
|
||||
}
|
||||
if (this->guild_card_data) {
|
||||
this->save_guild_card_file();
|
||||
}
|
||||
if (this->external_bank) {
|
||||
string filename = this->shared_bank_filename();
|
||||
save_object_file<PlayerBank>(filename, *this->external_bank);
|
||||
player_data_log.info("Saved shared bank file %s", filename.c_str());
|
||||
}
|
||||
if (this->external_bank_character) {
|
||||
this->save_character_file(
|
||||
this->character_filename(this->external_bank_character_index),
|
||||
this->system_data,
|
||||
this->external_bank_character);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::save_system_file() const {
|
||||
if (!this->system_data) {
|
||||
throw logic_error("no system file loaded");
|
||||
}
|
||||
string filename = this->system_filename();
|
||||
save_object_file(filename, *this->system_data);
|
||||
player_data_log.info("Saved system file %s", filename.c_str());
|
||||
}
|
||||
|
||||
void Client::save_character_file(
|
||||
const string& filename,
|
||||
shared_ptr<const PSOBBBaseSystemFile> system,
|
||||
shared_ptr<const PSOBBCharacterFile> character) {
|
||||
auto f = fopen_unique(filename, "wb");
|
||||
PSOCommandHeaderBB header = {sizeof(PSOCommandHeaderBB) + sizeof(PSOBBCharacterFile) + sizeof(PSOBBBaseSystemFile) + sizeof(PSOBBTeamMembership), 0x00E7, 0x00000000};
|
||||
fwritex(f.get(), header);
|
||||
fwritex(f.get(), *character);
|
||||
fwritex(f.get(), *system);
|
||||
// TODO: Technically, we should write the actual team membership struct to the
|
||||
// file here, but that would cause Client to depend on License, which
|
||||
// it currently does not. This data doesn't matter at all for correctness
|
||||
// within newserv, since it ignores this data entirely and instead generates
|
||||
// the membership struct from the team ID in the License and the team's state.
|
||||
// So, writing correct data here would mostly be for compatibility with other
|
||||
// PSO servers. But if the other server is newserv, then this data would be
|
||||
// used anyway, and if it's not, then it would presumably have a different set
|
||||
// of teams with a different set of team IDs anyway, so the membership struct
|
||||
// here would be useless either way.
|
||||
static const PSOBBTeamMembership empty_membership;
|
||||
fwritex(f.get(), empty_membership);
|
||||
player_data_log.info("Saved character file %s", filename.c_str());
|
||||
}
|
||||
|
||||
void Client::save_character_file() {
|
||||
if (!this->system_data.get()) {
|
||||
throw logic_error("no system file loaded");
|
||||
}
|
||||
if (!this->character_data.get()) {
|
||||
throw logic_error("no character file loaded");
|
||||
}
|
||||
if (this->should_update_play_time) {
|
||||
// This is slightly inaccurate, since fractions of a second are truncated
|
||||
// off each time we save. I'm lazy, so insert shrug emoji here.
|
||||
uint64_t t = now();
|
||||
uint64_t seconds = (t - this->last_play_time_update) / 1000000;
|
||||
this->character_data->disp.play_time += seconds;
|
||||
this->character_data->play_time_seconds = this->character_data->disp.play_time;
|
||||
player_data_log.info("Added %" PRIu64 " seconds to play time", seconds);
|
||||
this->last_play_time_update = t;
|
||||
}
|
||||
|
||||
this->save_character_file(this->character_filename(), this->system_data, this->character_data);
|
||||
}
|
||||
|
||||
void Client::save_guild_card_file() const {
|
||||
if (!this->guild_card_data.get()) {
|
||||
throw logic_error("no Guild Card file loaded");
|
||||
}
|
||||
string filename = this->guild_card_filename();
|
||||
save_object_file(filename, *this->guild_card_data);
|
||||
player_data_log.info("Saved Guild Card file %s", filename.c_str());
|
||||
}
|
||||
|
||||
void Client::load_backup_character(uint32_t serial_number, size_t index) {
|
||||
string filename = this->backup_character_filename(serial_number, index);
|
||||
auto f = fopen_unique(filename, "rb");
|
||||
auto header = freadx<PSOCommandHeaderBB>(f.get());
|
||||
if (header.size != 0x399C) {
|
||||
throw runtime_error("incorrect size in character file header");
|
||||
}
|
||||
if (header.command != 0x00E7) {
|
||||
throw runtime_error("incorrect command in character file header");
|
||||
}
|
||||
if (header.flag != 0x00000000) {
|
||||
throw runtime_error("incorrect flag in character file header");
|
||||
}
|
||||
this->character_data = make_shared<PSOBBCharacterFile>(freadx<PSOBBCharacterFile>(f.get()));
|
||||
this->v1_v2_last_reported_disp.reset();
|
||||
}
|
||||
|
||||
void Client::unload_character() {
|
||||
this->save_character_file();
|
||||
this->character_data.reset();
|
||||
this->log.info("Unloaded character");
|
||||
}
|
||||
|
||||
PlayerBank& Client::current_bank() {
|
||||
if (this->external_bank) {
|
||||
return *this->external_bank;
|
||||
} else if (this->external_bank_character) {
|
||||
return this->external_bank_character->bank;
|
||||
}
|
||||
return this->character()->bank;
|
||||
}
|
||||
|
||||
std::shared_ptr<PSOBBCharacterFile> Client::current_bank_character() {
|
||||
return this->external_bank_character ? this->external_bank_character : this->character();
|
||||
}
|
||||
|
||||
void Client::use_default_bank() {
|
||||
if (this->external_bank) {
|
||||
string filename = this->shared_bank_filename();
|
||||
save_object_file<PlayerBank>(filename, *this->external_bank);
|
||||
this->external_bank.reset();
|
||||
player_data_log.info("Detached shared bank %s", filename.c_str());
|
||||
}
|
||||
if (this->external_bank_character) {
|
||||
string filename = this->character_filename(this->external_bank_character_index);
|
||||
this->save_character_file(filename, this->system_data, this->external_bank_character);
|
||||
this->external_bank_character.reset();
|
||||
player_data_log.info("Detached character %s from bank", filename.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::use_shared_bank() {
|
||||
this->use_default_bank();
|
||||
string filename = this->shared_bank_filename();
|
||||
if (isfile(filename)) {
|
||||
this->external_bank = make_shared<PlayerBank>(load_object_file<PlayerBank>(filename));
|
||||
player_data_log.info("Loaded shared bank %s", filename.c_str());
|
||||
return true;
|
||||
} else {
|
||||
this->external_bank = make_shared<PlayerBank>();
|
||||
player_data_log.info("Created shared bank for %s", filename.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Client::use_character_bank(int8_t index) {
|
||||
this->use_default_bank();
|
||||
if (index != this->bb_character_index) {
|
||||
auto files_manager = this->require_server_state()->player_files_manager;
|
||||
|
||||
string filename = this->character_filename(index);
|
||||
this->external_bank_character = files_manager->get_character(filename);
|
||||
if (this->external_bank_character) {
|
||||
this->external_bank_character_index = index;
|
||||
player_data_log.info("Using loaded character file %s for external bank", filename.c_str());
|
||||
} else if (isfile(filename)) {
|
||||
auto f = fopen_unique(filename, "rb");
|
||||
auto header = freadx<PSOCommandHeaderBB>(f.get());
|
||||
if (header.size != 0x399C) {
|
||||
throw runtime_error("incorrect size in character file header");
|
||||
}
|
||||
if (header.command != 0x00E7) {
|
||||
throw runtime_error("incorrect command in character file header");
|
||||
}
|
||||
if (header.flag != 0x00000000) {
|
||||
throw runtime_error("incorrect flag in character file header");
|
||||
}
|
||||
this->external_bank_character = make_shared<PSOBBCharacterFile>(freadx<PSOBBCharacterFile>(f.get()));
|
||||
this->external_bank_character_index = index;
|
||||
files_manager->set_character(filename, this->external_bank_character);
|
||||
player_data_log.info("Loaded character data from %s for external bank", filename.c_str());
|
||||
} else {
|
||||
throw runtime_error("character does not exist");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user