factor ClientGameData into Client to reduce data duplication

This commit is contained in:
Martin Michelsen
2023-12-07 12:23:08 -08:00
parent 072ebe81bf
commit 6d16f8095a
25 changed files with 1123 additions and 1150 deletions
+1 -2
View File
@@ -10,7 +10,7 @@
#include "Episode3/MapState.hh"
#include "Episode3/PlayerStateSubordinates.hh"
#include "PSOProtocol.hh"
#include "Player.hh"
#include "PlayerSubordinates.hh"
#include "SaveFileFormats.hh"
#include "Text.hh"
@@ -1053,7 +1053,6 @@ struct C_OpenFileConfirmation_44_A6 {
// 61 (C->S): Player data
// Internal name: SndCharaDataV2 (SndCharaData in DCv1)
// See the PSOPlayerData structs in Player.hh for this command's format.
// header.flag specifies the format version, which is related to (but not
// identical to) the game's major version. For example, the format version is 01
// on DC v1, 02 on PSO PC, 03 on PSO GC, XB, and BB, and 04 on Episode 3.