factor ClientGameData into Client to reduce data duplication
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@@ -10,7 +10,7 @@
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#include "Episode3/MapState.hh"
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#include "Episode3/PlayerStateSubordinates.hh"
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#include "PSOProtocol.hh"
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#include "Player.hh"
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#include "PlayerSubordinates.hh"
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#include "SaveFileFormats.hh"
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#include "Text.hh"
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@@ -1053,7 +1053,6 @@ struct C_OpenFileConfirmation_44_A6 {
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// 61 (C->S): Player data
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// Internal name: SndCharaDataV2 (SndCharaData in DCv1)
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// See the PSOPlayerData structs in Player.hh for this command's format.
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// header.flag specifies the format version, which is related to (but not
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// identical to) the game's major version. For example, the format version is 01
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// on DC v1, 02 on PSO PC, 03 on PSO GC, XB, and BB, and 04 on Episode 3.
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