factor ClientGameData into Client to reduce data duplication
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@@ -43,6 +43,7 @@ struct License {
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uint32_t flags = 0;
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uint64_t ban_end_time = 0; // 0 = not banned
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std::string auto_reply_message;
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uint32_t ep3_current_meseta = 0;
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uint32_t ep3_total_meseta_earned = 0;
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