Add IP stack port remapping
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+18
-3
@@ -1356,9 +1356,24 @@ asio::awaitable<void> IPStackSimulator::open_server_connection(
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string conn_str = this->str_for_tcp_connection(c, conn);
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// Figure out which logical port the connection should go to
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auto port_config_it = this->state->number_to_port_config.find(conn->server_port);
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uint16_t effective_server_port = conn->server_port;
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auto remap_it = this->state->ip_stack_port_remap.find(effective_server_port);
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if (remap_it != this->state->ip_stack_port_remap.end()) {
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this->log.info_f(
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"Remapping IP stack TCP destination port {} to {} for connection {}",
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effective_server_port,
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remap_it->second,
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conn_str);
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effective_server_port = remap_it->second;
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}
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auto port_config_it = this->state->number_to_port_config.find(effective_server_port);
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if (port_config_it == this->state->number_to_port_config.end()) {
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this->log.error_f("TCP connection {} is to undefined port {}", conn_str, conn->server_port);
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this->log.error_f(
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"TCP connection {} is to undefined port {} after remap from {}",
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conn_str,
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effective_server_port,
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conn->server_port);
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co_await this->close_tcp_connection(c, conn);
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co_return;
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}
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@@ -1371,7 +1386,7 @@ asio::awaitable<void> IPStackSimulator::open_server_connection(
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co_await this->close_tcp_connection(c, conn);
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co_return;
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} else {
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this->state->game_server->connect_channel(conn->server_channel, conn->server_port, port_config->behavior);
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this->state->game_server->connect_channel(conn->server_channel, effective_server_port, port_config->behavior);
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this->log.info_f("Connected TCP connection {} to game server", conn_str);
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}
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}
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@@ -737,6 +737,23 @@ void ServerState::load_config_early() {
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}
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this->set_port_configuration(parse_port_configuration(this->config_json->at("PortConfiguration")));
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this->ip_stack_port_remap.clear();
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try {
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for (const auto& item : this->config_json->at("IPStackPortRemap").as_dict()) {
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uint64_t from_port = stoull(item.first, nullptr, 0);
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uint64_t to_port = item.second->as_int();
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if (from_port > 0xFFFF || to_port > 0xFFFF) {
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throw runtime_error("IPStackPortRemap port number is out of range");
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}
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this->ip_stack_port_remap.emplace(
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static_cast<uint16_t>(from_port),
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static_cast<uint16_t>(to_port));
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}
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} catch (const out_of_range&) {
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}
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try {
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auto spec = this->parse_port_spec(this->config_json->at("DNSServerPort"));
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this->dns_server_addr = std::move(spec.first);
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@@ -112,6 +112,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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std::string name;
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std::unordered_map<std::string, std::shared_ptr<PortConfiguration>> name_to_port_config;
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std::unordered_map<uint16_t, std::shared_ptr<PortConfiguration>> number_to_port_config;
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std::unordered_map<uint16_t, uint16_t> ip_stack_port_remap;
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std::string username;
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std::string dns_server_addr;
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uint16_t dns_server_port = 0;
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