document deck restrictions in Ep3 quest format
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@@ -847,7 +847,40 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
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/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
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/* 59D0 */ parray<uint8_t, 0x0C> unknown_a9;
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/* 59DC */ uint8_t unknown_a10;
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/* 59DD */ parray<uint8_t, 0x3B> unknown_a11;
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/* 59DD */ parray<uint8_t, 3> unknown_a11;
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// This array specifies which SC characters can't participate in the quest
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// (that is, the player is not allowed to choose decks with these SC cards).
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// The values in this array don't match the SC card IDs, however:
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// 0000 => Guykild (0005) 000C => Hyze (0117)
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// 0001 => Kylria (0006) 000D => Rufina (0118)
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// 0002 => Saligun (0110) 000E => Peko (0119)
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// 0003 => Relmitos (0111) 000F => Creinu (011A)
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// 0004 => Kranz (0002) 0010 => Reiz (011B)
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// 0005 => Sil'fer (0004) 0011 => Lura (0007)
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// 0006 => Ino'lis (0003) 0012 => Break (0008)
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// 0007 => Viviana (0112) 0013 => Rio (011C)
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// 0008 => Teifu (0113) 0014 => Endu (0116)
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// 0009 => Orland (0001) 0015 => Memoru (011D)
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// 000A => Stella (0114) 0016 => K.C. (011E)
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// 000B => Glustar (0115) 0017 => Ohgun (011F)
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// Unused entries in this array should be set to FFFF.
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/* 59E0 */ parray<be_uint16_t, 0x18> unavailable_sc_cards;
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struct EntryState {
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// Values for player_type:
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// 00 = Player (selectable by player, COM decks not allowed)
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// 01 = Player/COM (selectable by player)
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// 02 = COM (selectable by player, player decks not allowed)
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// 03 = COM (not selectable by player; uses NPC deck)
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// 04 = NONE (not selectable by player)
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// FF = FREE (same as Player/COM, used in free battle mode)
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uint8_t player_type;
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// Values for deck_type:
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// 00 = HERO ONLY
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// 01 = DARK ONLY
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// FF = any deck allowed
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uint8_t deck_type;
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} __attribute__((packed));
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/* 5A10 */ parray<EntryState, 4> entry_states;
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/* 5A18 */
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std::string str(const DataIndex* data_index = nullptr) const;
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