add comment in SuperMap::add_enemy_and_children
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@@ -1919,6 +1919,10 @@ shared_ptr<SuperMap::Enemy> SuperMap::add_enemy_and_children(
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entities.enemy_for_floor_section_and_wave_number.emplace(k, ene);
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entities.enemy_for_floor_section_and_wave_number.emplace(k, ene);
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};
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};
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// The following logic was originally based on the public version of
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// Tethealla, created by Sodaboy. I've augmented it with findings from my own
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// research.
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EnemyType child_type = EnemyType::UNKNOWN;
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EnemyType child_type = EnemyType::UNKNOWN;
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ssize_t default_num_children = 0;
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ssize_t default_num_children = 0;
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switch (set_entry->base_type) {
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switch (set_entry->base_type) {
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