implement Hunters Report item behavior
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@@ -200,6 +200,16 @@ void player_use_item(shared_ptr<Client> c, size_t item_index, shared_ptr<RandomG
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}
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}
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} else if (primary_identifier == 0x03170000) { // Unopened Hunters Report
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// The unopened Hunters Report's rank is stored in the kill count field; using the unopened report copies the rank
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// to data1[2] and replaces the inventory item with a new item with the same ID. The game also moves the item to
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// the end of the inventory, so we do the same.
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const auto& stack_limits = *s->item_stack_limits(c->version());
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auto report_item = player->remove_item(item.data.id, 1, stack_limits);
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report_item.data1[2] = report_item.get_kill_count();
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player->add_item(report_item, stack_limits);
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should_delete_item = false;
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} else {
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// Use item combinations table from ItemPMT
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bool combo_applied = false;
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