don't use format_data_string to serialize non-English strings
This commit is contained in:
+12
-12
@@ -1692,14 +1692,14 @@ string MapDefinition::str(const CardIndex* card_index, uint8_t language) const {
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" a5[0x70:0x74]: %02hhX %02hhX %02hhX %02hhX",
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" a5[0x70:0x74]: %02hhX %02hhX %02hhX %02hhX",
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this->unknown_a5[0x70], this->unknown_a5[0x71], this->unknown_a5[0x72], this->unknown_a5[0x73]));
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this->unknown_a5[0x70], this->unknown_a5[0x71], this->unknown_a5[0x72], this->unknown_a5[0x73]));
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lines.emplace_back(" default_rules: " + this->default_rules.str());
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lines.emplace_back(" default_rules: " + this->default_rules.str());
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lines.emplace_back(" name: " + format_data_string(this->name.decode(language)));
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lines.emplace_back(" name: " + this->name.decode(language));
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lines.emplace_back(" location_name: " + format_data_string(this->location_name.decode(language)));
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lines.emplace_back(" location_name: " + this->location_name.decode(language));
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lines.emplace_back(" quest_name: " + format_data_string(this->quest_name.decode(language)));
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lines.emplace_back(" quest_name: " + this->quest_name.decode(language));
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lines.emplace_back(" description: " + format_data_string(this->description.decode(language)));
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lines.emplace_back(" description: " + this->description.decode(language));
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lines.emplace_back(string_printf(" map_xy: %hu %hu", this->map_x.load(), this->map_y.load()));
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lines.emplace_back(string_printf(" map_xy: %hu %hu", this->map_x.load(), this->map_y.load()));
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for (size_t z = 0; z < 3; z++) {
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for (size_t z = 0; z < 3; z++) {
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lines.emplace_back(string_printf(" npc_chars[%zu]:", z));
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lines.emplace_back(string_printf(" npc_chars[%zu]:", z));
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lines.emplace_back(" name: " + format_data_string(this->npc_ai_params[z].name.decode(language)));
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lines.emplace_back(" name: " + this->npc_ai_params[z].name.decode(language));
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lines.emplace_back(string_printf(
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lines.emplace_back(string_printf(
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" ai_params: (a1: %04hX %04hX, is_arkz: %02hhX, a2: %02hX %02hX %02hX)",
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" ai_params: (a1: %04hX %04hX, is_arkz: %02hhX, a2: %02hX %02hX %02hX)",
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this->npc_ai_params[z].unknown_a1[0].load(), this->npc_ai_params[z].unknown_a1[1].load(),
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this->npc_ai_params[z].unknown_a1[0].load(), this->npc_ai_params[z].unknown_a1[1].load(),
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@@ -1720,7 +1720,7 @@ string MapDefinition::str(const CardIndex* card_index, uint8_t language) const {
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this->npc_ai_params[z].params[0x7A].load(), this->npc_ai_params[z].params[0x7B].load(),
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this->npc_ai_params[z].params[0x7A].load(), this->npc_ai_params[z].params[0x7B].load(),
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this->npc_ai_params[z].params[0x7C].load(), this->npc_ai_params[z].params[0x7D].load()));
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this->npc_ai_params[z].params[0x7C].load(), this->npc_ai_params[z].params[0x7D].load()));
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lines.emplace_back(string_printf(" npc_decks[%zu]:", z));
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lines.emplace_back(string_printf(" npc_decks[%zu]:", z));
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lines.emplace_back(" name: " + format_data_string(this->npc_decks[z].name.decode(language)));
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lines.emplace_back(" name: " + this->npc_decks[z].name.decode(language));
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for (size_t w = 0; w < 0x20; w++) {
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for (size_t w = 0; w < 0x20; w++) {
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uint16_t card_id = this->npc_decks[z].card_ids[w];
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uint16_t card_id = this->npc_decks[z].card_ids[w];
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shared_ptr<const CardIndex::CardEntry> entry;
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shared_ptr<const CardIndex::CardEntry> entry;
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@@ -1746,8 +1746,8 @@ string MapDefinition::str(const CardIndex* card_index, uint8_t language) const {
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z, x, set.when.load(), set.percent_chance.load()));
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z, x, set.when.load(), set.percent_chance.load()));
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for (size_t w = 0; w < 4; w++) {
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for (size_t w = 0; w < 4; w++) {
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if (!set.strings[w].empty() && set.strings[w].at(0) != 0xFF) {
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if (!set.strings[w].empty() && set.strings[w].at(0) != 0xFF) {
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string escaped = format_data_string(set.strings[w].decode(language));
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string s = set.strings[w].decode(language);
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lines.emplace_back(string_printf(" strings[%zu]: %s", w, escaped.c_str()));
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lines.emplace_back(string_printf(" strings[%zu]: %s", w, s.c_str()));
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}
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}
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}
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}
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}
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}
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@@ -1756,13 +1756,13 @@ string MapDefinition::str(const CardIndex* card_index, uint8_t language) const {
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lines.emplace_back(string_printf(" npc_ai_params_entry_index: [%08" PRIX32 ", %08" PRIX32 ", %08" PRIX32 "]",
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lines.emplace_back(string_printf(" npc_ai_params_entry_index: [%08" PRIX32 ", %08" PRIX32 ", %08" PRIX32 "]",
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this->npc_ai_params_entry_index[0].load(), this->npc_ai_params_entry_index[1].load(), this->npc_ai_params_entry_index[2].load()));
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this->npc_ai_params_entry_index[0].load(), this->npc_ai_params_entry_index[1].load(), this->npc_ai_params_entry_index[2].load()));
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if (!this->before_message.empty()) {
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if (!this->before_message.empty()) {
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lines.emplace_back(" before_message: " + format_data_string(this->before_message.decode(language)));
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lines.emplace_back(" before_message: " + this->before_message.decode(language));
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}
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}
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if (!this->after_message.empty()) {
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if (!this->after_message.empty()) {
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lines.emplace_back(" after_message: " + format_data_string(this->after_message.decode(language)));
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lines.emplace_back(" after_message: " + this->after_message.decode(language));
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}
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}
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if (!this->dispatch_message.empty()) {
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if (!this->dispatch_message.empty()) {
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lines.emplace_back(" dispatch_message: " + format_data_string(this->dispatch_message.decode(language)));
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lines.emplace_back(" dispatch_message: " + this->dispatch_message.decode(language));
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}
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}
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for (size_t z = 0; z < 0x10; z++) {
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for (size_t z = 0; z < 0x10; z++) {
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uint16_t card_id = this->reward_card_ids[z];
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uint16_t card_id = this->reward_card_ids[z];
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@@ -2511,7 +2511,7 @@ MapIndex::MapIndex(const string& directory) {
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throw runtime_error("unknown map file format");
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throw runtime_error("unknown map file format");
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}
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}
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string name = format_data_string(vm->map->name.decode(vm->language));
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string name = vm->map->name.decode(vm->language);
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auto map_it = this->maps.find(vm->map->map_number);
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auto map_it = this->maps.find(vm->map->map_number);
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if (map_it == this->maps.end()) {
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if (map_it == this->maps.end()) {
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map_it = this->maps.emplace(vm->map->map_number, new Map(vm)).first;
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map_it = this->maps.emplace(vm->map->map_number, new Map(vm)).first;
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+4
-5
@@ -675,7 +675,6 @@ QuestIndex::QuestIndex(
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shared_ptr<VersionedQuest> vq(new VersionedQuest(
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shared_ptr<VersionedQuest> vq(new VersionedQuest(
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quest_number, category_id, version, language, bin_contents, dat_contents, battle_rules, challenge_template_index));
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quest_number, category_id, version, language, bin_contents, dat_contents, battle_rules, challenge_template_index));
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string ascii_name = format_data_string(vq->name);
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auto category_name = this->category_index->at(vq->category_id).name;
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auto category_name = this->category_index->at(vq->category_id).name;
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string dat_str = dat_filename.empty() ? "" : (" with layout " + dat_filename);
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string dat_str = dat_filename.empty() ? "" : (" with layout " + dat_filename);
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@@ -684,23 +683,23 @@ QuestIndex::QuestIndex(
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auto q_it = this->quests_by_number.find(vq->quest_number);
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auto q_it = this->quests_by_number.find(vq->quest_number);
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if (q_it != this->quests_by_number.end()) {
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if (q_it != this->quests_by_number.end()) {
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q_it->second->add_version(vq);
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q_it->second->add_version(vq);
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static_game_data_log.info("(%s) Added %s %c version of quest %" PRIu32 " %s%s%s%s",
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static_game_data_log.info("(%s) Added %s %c version of quest %" PRIu32 " (%s)%s%s%s",
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bin_filename.c_str(),
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bin_filename.c_str(),
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name_for_enum(vq->version),
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name_for_enum(vq->version),
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char_for_language_code(vq->language),
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char_for_language_code(vq->language),
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vq->quest_number,
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vq->quest_number,
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ascii_name.c_str(),
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vq->name.c_str(),
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dat_str.c_str(),
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dat_str.c_str(),
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battle_rules_str.c_str(),
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battle_rules_str.c_str(),
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challenge_template_str.c_str());
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challenge_template_str.c_str());
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} else {
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} else {
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this->quests_by_number.emplace(vq->quest_number, new Quest(vq));
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this->quests_by_number.emplace(vq->quest_number, new Quest(vq));
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static_game_data_log.info("(%s) Created %s %c quest %" PRIu32 " %s (%s, %s (%" PRIu32 "), %s)%s%s%s",
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static_game_data_log.info("(%s) Created %s %c quest %" PRIu32 " (%s) (%s, %s (%" PRIu32 "), %s)%s%s%s",
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bin_filename.c_str(),
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bin_filename.c_str(),
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name_for_enum(vq->version),
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name_for_enum(vq->version),
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char_for_language_code(vq->language),
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char_for_language_code(vq->language),
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vq->quest_number,
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vq->quest_number,
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ascii_name.c_str(),
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vq->name.c_str(),
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name_for_episode(vq->episode),
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name_for_episode(vq->episode),
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category_name.c_str(),
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category_name.c_str(),
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vq->category_id,
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vq->category_id,
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