implement BB item usage and mag feeding
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@@ -4266,6 +4266,7 @@ struct G_SyncGameStateHeader_6x6B_6x6C_6x6D_6x6E {
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// Decompressed format is a list of these
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struct G_SyncEnemyState_6x6B_Entry_Decompressed {
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// TODO: Verify this format on DC and PC. It appears correct for GC and BB.
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le_uint32_t unknown_a1; // Possibly some kind of flags
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// enemy_index is not the same as enemy_id, unfortunately - the enemy_id sent
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// in the 6x76 command when an enemy is killed does not match enemy_index
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@@ -4290,6 +4291,7 @@ struct G_SyncObjectState_6x6C_Entry_Decompressed {
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// Compressed format is the same as 6x6B.
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struct G_SyncItemState_6x6D_Decompressed {
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// TODO: Verify this format on DC and PC. It appears correct for GC and BB.
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// Note: 16 vs. 15 is not a bug here - there really is an extra field in the
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// total drop count vs. the floor item count. Despite this, Pioneer 2 or Lab
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// (area 0) isn't included in total_items_dropped_per_area (so Forest 1 is [0]
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