implement BB item usage and mag feeding
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@@ -16,7 +16,6 @@
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#include "FunctionCompiler.hh"
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#include "GSLArchive.hh"
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#include "ItemParameterTable.hh"
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#include "Items.hh"
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#include "LevelTable.hh"
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#include "License.hh"
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#include "Lobby.hh"
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@@ -83,6 +82,7 @@ struct ServerState {
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std::shared_ptr<const ToolRandomSet> tool_random_set;
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std::array<std::shared_ptr<const WeaponRandomSet>, 4> weapon_random_sets;
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std::shared_ptr<const ItemParameterTable> item_parameter_table;
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std::shared_ptr<const MagEvolutionTable> mag_evolution_table;
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std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
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