make $edit level also set stats
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+22
-8
@@ -3215,7 +3215,8 @@ struct C_CreateTeam_BB_01EA {
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} __packed__;
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// 02EA (S->C): Unknown
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// This command behaves exactly like 1FEA.
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// header.flag must be in the range [0, 6]. If it isn't, the command is ignored.
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// No other arguments.
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// 03EA (C->S): Add team member
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@@ -3274,11 +3275,9 @@ struct S_Unknown_BB_0CEA {
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struct S_Unknown_BB_0EEA {
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parray<uint8_t, 0x10> unused;
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// Text follows here
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pstring<TextEncoding::UTF16, 0x10> team_name;
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} __packed__;
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// 0EEA (S->C): Unknown
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// 0FEA (C->S): Set team flag
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// The client also accepts this command but completely ignores it.
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@@ -3315,10 +3314,10 @@ struct S_TeamMembershipInformation_BB_12EA {
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pstring<TextEncoding::UTF16, 0x10> team_name;
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} __packed__;
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// 13EA: Unknown
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// 13EA: Team info for lobby players
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// header.flag specifies the number of entries.
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struct S_Unknown_BB_13EA_15EA_Entry {
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struct S_TeamInfoForPlayer_BB_13EA_15EA_Entry {
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le_uint32_t guild_card_number = 0;
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le_uint32_t team_id = 0;
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le_uint32_t unknown_a3 = 0;
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@@ -3343,10 +3342,26 @@ struct S_Unknown_BB_13EA_15EA_Entry {
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// 18EA: Membership information
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// No arguments (C->S)
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// TODO: Document S->C format
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struct S_TeamMembershipInformation_BB_18EA {
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parray<uint8_t, 0x0C> unknown_a1;
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le_uint32_t unknown_a2 = 1;
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le_uint32_t unknown_a3 = 1;
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le_uint32_t privilege_level = 0;
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le_uint32_t guild_card_number;
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pstring<TextEncoding::UTF16, 0x10> player_name;
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le_uint32_t unknown_a4 = 0;
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le_uint32_t unknown_a5 = 2;
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} __packed__;
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// 19EA: Privilege list
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// No arguments (C->S)
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struct S_TeamPrivilegeList_BB_19EA {
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le_uint32_t unknown_a1 = 0;
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} __packed__;
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// 1AEA: Unknown
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// 1BEA (C->S): Unknown
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@@ -3366,8 +3381,7 @@ struct C_Unknown_BB_1EEA {
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} __packed__;
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// 1FEA (S->C): Unknown
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// header.flag must be in the range [0, 6]. If it isn't, the command is ignored.
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// No other arguments.
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// This command behaves exactly like 02EA.
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// 20EA: Unknown
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// header.flag is used, but no other arguments
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