Ep3 NTE checkpoint 5
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@@ -234,8 +234,8 @@ bool ActionChain::operator==(const ActionChain& other) const {
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(this->damage_multiplier == other.damage_multiplier) &&
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(this->attack_number == other.attack_number) &&
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(this->tp_effect_bonus == other.tp_effect_bonus) &&
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(this->unused1 == other.unused1) &&
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(this->unused2 == other.unused2) &&
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(this->physical_attack_bonus_nte == other.physical_attack_bonus_nte) &&
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(this->tech_attack_bonus_nte == other.tech_attack_bonus_nte) &&
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(this->card_ap == other.card_ap) &&
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(this->card_tp == other.card_tp) &&
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(this->flags == other.flags) &&
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@@ -254,7 +254,7 @@ std::string ActionChain::str() const {
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"attack_action_refs=%s, attack_action_ref_count=%hhu, "
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"medium=%s, target_ref_count=%hhu, subphase=%s, "
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"strikes=%hhu, damage_mult=%hhd, attack_num=%hhu, "
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"tp_bonus=%hhd, u1=%hhu, u2=%hhu, card_ap=%hhd, "
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"tp_bonus=%hhd, phys_bonus_nte=%hhu, tech_bonus_nte=%hhu, card_ap=%hhd, "
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"card_tp=%hhd, flags=%08" PRIX32 ", target_refs=%s]",
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this->effective_ap,
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this->effective_tp,
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@@ -271,8 +271,8 @@ std::string ActionChain::str() const {
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this->damage_multiplier,
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this->attack_number,
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this->tp_effect_bonus,
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this->unused1,
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this->unused2,
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this->physical_attack_bonus_nte,
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this->tech_attack_bonus_nte,
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this->card_ap,
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this->card_tp,
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this->flags.load(),
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@@ -294,8 +294,8 @@ void ActionChain::clear() {
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this->damage_multiplier = 1;
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this->attack_number = 0xFF;
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this->tp_effect_bonus = 0;
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this->unused1 = 0;
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this->unused2 = 0;
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this->physical_attack_bonus_nte = 0;
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this->tech_attack_bonus_nte = 0;
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this->card_ap = 0;
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this->card_tp = 0;
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this->flags = 0;
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@@ -319,8 +319,8 @@ void ActionChain::clear_FF() {
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this->damage_multiplier = -1;
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this->attack_number = 0xFF;
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this->tp_effect_bonus = -1;
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this->unused1 = 0xFF;
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this->unused2 = 0xFF;
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this->physical_attack_bonus_nte = 0xFF;
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this->tech_attack_bonus_nte = 0xFF;
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this->card_ap = -1;
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this->card_tp = -1;
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this->flags = 0xFFFFFFFF;
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@@ -393,8 +393,8 @@ void ActionChainWithConds::reset() {
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this->chain.effective_tp = 0;
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this->chain.ap_effect_bonus = 0;
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this->chain.tp_effect_bonus = 0;
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this->chain.unused1 = 0;
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this->chain.unused2 = 0;
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this->chain.physical_attack_bonus_nte = 0;
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this->chain.tech_attack_bonus_nte = 0;
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this->chain.damage = 0;
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this->chain.strike_count = 1;
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this->chain.damage_multiplier = 1;
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@@ -525,8 +525,8 @@ ActionChainWithCondsTrial::ActionChainWithCondsTrial(const ActionChainWithConds&
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damage_multiplier(src.chain.damage_multiplier),
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attack_number(src.chain.attack_number),
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tp_effect_bonus(src.chain.tp_effect_bonus),
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unused1(src.chain.unused1),
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unused2(src.chain.unused2),
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physical_attack_bonus_nte(src.chain.physical_attack_bonus_nte),
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tech_attack_bonus_nte(src.chain.tech_attack_bonus_nte),
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card_ap(src.chain.card_ap),
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card_tp(src.chain.card_tp),
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flags(src.chain.flags),
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@@ -550,8 +550,8 @@ ActionChainWithCondsTrial::operator ActionChainWithConds() const {
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ret.chain.damage_multiplier = this->damage_multiplier;
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ret.chain.attack_number = this->attack_number;
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ret.chain.tp_effect_bonus = this->tp_effect_bonus;
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ret.chain.unused1 = this->unused1;
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ret.chain.unused2 = this->unused2;
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ret.chain.physical_attack_bonus_nte = this->physical_attack_bonus_nte;
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ret.chain.tech_attack_bonus_nte = this->tech_attack_bonus_nte;
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ret.chain.card_ap = this->card_ap;
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ret.chain.card_tp = this->card_tp;
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ret.chain.flags = this->flags;
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