From 74307ea7a2eb6a66334e3d9720d81e2cb08a02e4 Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Fri, 29 Sep 2023 18:20:36 -0700 Subject: [PATCH] maybe fix multiplayer tournament matches --- src/SendCommands.cc | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/SendCommands.cc b/src/SendCommands.cc index 3992d604..b72269c3 100644 --- a/src/SendCommands.cc +++ b/src/SendCommands.cc @@ -2544,15 +2544,13 @@ void send_ep3_set_tournament_player_decks(shared_ptr c) { entry.client_id = z; } - auto serial_number_to_client = l->clients_by_serial_number(); - auto add_entries_for_team = [&](shared_ptr team, size_t base_index) -> void { for (size_t z = 0; z < team->players.size(); z++) { auto& entry = cmd.entries[base_index + z]; const auto& player = team->players[z]; if (player.is_human()) { entry.type = 1; // Human - entry.player_name = serial_number_to_client.at(player.serial_number)->game_data.player()->disp.name; + entry.player_name = player.player_name; if (player.serial_number == c->license->serial_number) { cmd.player_slot = base_index + z; }