name some unknown Ep3 enum values
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+15
-15
@@ -68,17 +68,17 @@ enum class CriterionCode : uint8_t {
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SAME_TEAM = 0x04,
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SAME_PLAYER = 0x05,
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SAME_TEAM_NOT_SAME_PLAYER = 0x06, // Allies only
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UNKNOWN_07 = 0x07,
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FC = 0x07,
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NOT_SC = 0x08,
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SC = 0x09,
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HU_OR_RA_CLASS_SC = 0x0A,
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HUNTER_HUMAN_SC = 0x0B,
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HUNTER_NON_ANDROID_SC = 0x0B,
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HUNTER_HU_CLASS_MALE_SC = 0x0C,
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HUNTER_FEMALE_SC = 0x0D,
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HUNTER_HU_OR_FO_CLASS_HUMAN_SC = 0x0E,
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HUNTER_NON_RA_CLASS_HUMAN_SC = 0x0E,
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HUNTER_HU_CLASS_ANDROID_SC = 0x0F,
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UNKNOWN_10 = 0x10,
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UNKNOWN_11 = 0x11,
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HUNTER_NON_RA_CLASS_NON_NEWMAN_SC = 0x10,
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HUNTER_NON_NEWMAN_NON_FORCE_MALE_SC = 0x11,
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HUNTER_HUNEWEARL_CLASS_SC = 0x12,
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HUNTER_RA_CLASS_MALE_SC = 0x13,
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HUNTER_RA_CLASS_FEMALE_SC = 0x14,
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@@ -86,16 +86,16 @@ enum class CriterionCode : uint8_t {
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HUNTER_HU_OR_RA_CLASS_HUMAN_SC = 0x16,
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HUNTER_RA_CLASS_ANDROID_SC = 0x17,
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HUNTER_FO_CLASS_FEMALE_SC = 0x18,
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HUNTER_FEMALE_HUMAN_SC = 0x19,
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HUNTER_HUMAN_FEMALE_SC = 0x19,
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HUNTER_ANDROID_SC = 0x1A,
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HU_OR_FO_CLASS_SC = 0x1B,
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RA_OR_FO_CLASS_SC = 0x1C,
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PHYSICAL_OR_UNKNOWN_ATTACK_MEDIUM = 0x1D,
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TECH_OR_UNKNOWN_ATTACK_MEDIUM = 0x1E,
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PHYSICAL_OR_TECH_OR_UNKNOWN_ATTACK_MEDIUM = 0x1F,
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UNKNOWN_20 = 0x20,
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UNKNOWN_21 = 0x21,
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UNKNOWN_22 = 0x22,
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NON_PHYSICAL_NON_UNKNOWN_ATTACK_MEDIUM_NON_SC = 0x20,
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NON_PHYSICAL_NON_TECH_ATTACK_MEDIUM_NON_SC = 0x21,
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NON_PHYSICAL_NON_TECH_NON_UNKNOWN_ATTACK_MEDIUM_NON_SC = 0x22,
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};
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const char* name_for_criterion_code(CriterionCode code);
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@@ -181,21 +181,21 @@ enum class ConditionType : uint8_t {
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DAMAGE_MOD_1 = 0x04, // Set attack damage / AP to N after action cards applied (step 1)
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IMMOBILE = 0x05, // Give Immobile condition
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HOLD = 0x06, // Give Hold condition
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UNKNOWN_07 = 0x07,
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CANNOT_DEFEND = 0x07,
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TP_BOOST = 0x08, // Add N TP temporarily during attack
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GIVE_DAMAGE = 0x09, // Cause direct N HP loss
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GUOM = 0x0A, // Give Guom condition
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PARALYZE = 0x0B, // Give Paralysis condition
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UNKNOWN_0C = 0x0C, // Swap AP and TP temporarily (presumably)
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A_T_SWAP_0C = 0x0C, // Swap AP and TP temporarily (same as 71?)
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A_H_SWAP = 0x0D, // Swap AP and HP temporarily
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PIERCE = 0x0E, // Attack SC directly even if they have items equipped
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UNKNOWN_0F = 0x0F,
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UNUSED_0F = 0x0F,
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HEAL = 0x10, // Increase HP by N
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RETURN_TO_HAND = 0x11, // Return card to hand
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UNKNOWN_12 = 0x12,
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SET_MV_COST_TO_0 = 0x12,
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UNKNOWN_13 = 0x13,
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ACID = 0x14, // Give Acid condition
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UNKNOWN_15 = 0x15,
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ADD_1_TO_MV_COST = 0x15,
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MIGHTY_KNUCKLE = 0x16, // Temporarily increase AP by N, and set ATK dice to zero
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UNIT_BLOW = 0x17, // Temporarily increase AP by N * number of this card set within phase
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CURSE = 0x18, // Give Curse condition
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@@ -214,7 +214,7 @@ enum class ConditionType : uint8_t {
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AP_LOSS = 0x25, // Make attacker temporarily lose N AP during defense
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BONUS_FROM_LEADER = 0x26, // Gain AP equal to the number of cards of type N on the field
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FREE_MANEUVER = 0x27, // Enable movement over occupied tiles
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HASTE = 0x28, // Multiply all move action costs by expr (which may be zero)
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SCALE_MV_COST = 0x28, // Multiply all move action costs by expr (which may be zero)
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CLONE = 0x29, // Make setting this card free if at least one card of type N is already on the field
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DEF_DISABLE_BY_COST = 0x2A, // Disable use of any defense cards costing between (N / 10) and (N % 10) points, inclusive
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FILIAL = 0x2B, // Increase controlling SC's HP by N when this card is destroyed
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