add DCv2USA in subcommand handler table
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@@ -3652,7 +3652,6 @@ struct C_LeaveCharacterSelect_BB_00EC {
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// ED (C->S): Update save file data (BB)
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// There are several subcommands (noted in the structs below) that each update a
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// specific kind of data.
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// TODO: Actually define these structures and don't just treat them as raw data
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struct C_UpdateOptionFlags_BB_01ED {
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le_uint32_t option_flags = 0;
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@@ -3667,10 +3666,12 @@ struct C_UpdateChatShortcuts_BB_03ED {
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} __packed_ws__(C_UpdateChatShortcuts_BB_03ED, 0xA40);
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struct C_UpdateKeyConfig_BB_04ED {
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// TODO: Define this structure instead of treating it as raw data
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parray<uint8_t, 0x16C> key_config;
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} __packed_ws__(C_UpdateKeyConfig_BB_04ED, 0x16C);
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struct C_UpdatePadConfig_BB_05ED {
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// TODO: Define this structure instead of treating it as raw data
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parray<uint8_t, 0x38> pad_config;
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} __packed_ws__(C_UpdatePadConfig_BB_05ED, 0x38);
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@@ -3679,6 +3680,7 @@ struct C_UpdateTechMenu_BB_06ED {
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} __packed_ws__(C_UpdateTechMenu_BB_06ED, 0x28);
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struct C_UpdateCustomizeMenu_BB_07ED {
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// TODO: Define this structure instead of treating it as raw data
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parray<uint8_t, 0xE8> customize;
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} __packed_ws__(C_UpdateCustomizeMenu_BB_07ED, 0xE8);
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@@ -40,8 +40,8 @@ public:
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} __packed__;
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template <bool BE>
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struct ItemBaseV3T : ItemBaseV2T<BE> {
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/* 04 */ U16T<BE> type = 0;
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/* 06 */ U16T<BE> skin = 0;
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/* 04 */ U16T<BE> type = 0; // "Model" in Soly's ItemPMT editor
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/* 06 */ U16T<BE> skin = 0; // "Texture" in Soly's ItemPMT editor
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/* 08 */
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} __packed__;
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template <bool BE>
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