add notes about mag effect activation
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@@ -15,14 +15,14 @@
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class BattleParamsIndex {
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public:
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struct Entry {
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le_uint16_t atp; // attack power
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le_uint16_t psv; // perseverance (intelligence?)
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le_uint16_t evp; // evasion
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le_uint16_t hp; // hit points
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le_uint16_t dfp; // defense
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le_uint16_t ata; // accuracy
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le_uint16_t lck; // luck
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le_uint16_t esp; // ???
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le_uint16_t atp;
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le_uint16_t psv; // Perseverance (intelligence?)
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le_uint16_t evp;
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le_uint16_t hp;
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le_uint16_t dfp;
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le_uint16_t ata;
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le_uint16_t lck;
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le_uint16_t esp; // Unknown
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parray<uint8_t, 0x0C> unknown_a1;
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le_uint32_t experience;
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le_uint32_t difficulty;
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