add notes about mag effect activation
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@@ -65,6 +65,21 @@ public:
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uint8_t on_low_hp;
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uint8_t on_death;
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uint8_t on_boss;
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// These flags control how likely each effect is to activate. First, the
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// game computes step_synchro as follows:
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// if synchro in [0, 30], step_synchro = 0
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// if synchro in [31, 60], step_synchro = 15
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// if synchro in [61, 80], step_synchro = 25
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// if synchro in [81, 100], step_synchro = 30
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// if synchro in [101, 120], step_synchro = 35
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// Then, the percent chance of the effect occurring upon its trigger (e.g.
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// entering a boss arena) is:
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// flag == 0 => activation
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// flag == 1 => activation + step_synchro
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// flag == 2 => step_synchro
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// flag == 3 => activation - 10
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// flag == 4 => step_synchro - 10
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// anything else => 0 (effect never occurs)
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uint8_t on_pb_full_flag;
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uint8_t on_low_hp_flag;
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uint8_t on_death_flag;
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