fix variance on specialized boxes

This commit is contained in:
Martin Michelsen
2023-11-15 16:02:31 -08:00
parent f997376819
commit 768bdb5b05
6 changed files with 28 additions and 14 deletions
+2 -2
View File
@@ -32,9 +32,9 @@ public:
ItemData on_monster_item_drop(uint16_t entity_id, uint32_t enemy_type, uint8_t area);
ItemData on_box_item_drop(uint16_t entity_id, uint8_t area);
ItemData on_specialized_box_item_drop(uint16_t entity_id, uint32_t def0, uint32_t def1, uint32_t def2);
ItemData on_specialized_box_item_drop(uint16_t entity_id, uint8_t area, float def_z, uint32_t def0, uint32_t def1, uint32_t def2);
static ItemData item_for_specialized_box(uint32_t def0, uint32_t def1, uint32_t def2);
static ItemData base_item_for_specialized_box(uint32_t def0, uint32_t def1, uint32_t def2);
std::vector<ItemData> generate_armor_shop_contents(size_t player_level);
std::vector<ItemData> generate_tool_shop_contents(size_t player_level);