fix variance on specialized boxes
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+2
-2
@@ -32,9 +32,9 @@ public:
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ItemData on_monster_item_drop(uint16_t entity_id, uint32_t enemy_type, uint8_t area);
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ItemData on_box_item_drop(uint16_t entity_id, uint8_t area);
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ItemData on_specialized_box_item_drop(uint16_t entity_id, uint32_t def0, uint32_t def1, uint32_t def2);
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ItemData on_specialized_box_item_drop(uint16_t entity_id, uint8_t area, float def_z, uint32_t def0, uint32_t def1, uint32_t def2);
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static ItemData item_for_specialized_box(uint32_t def0, uint32_t def1, uint32_t def2);
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static ItemData base_item_for_specialized_box(uint32_t def0, uint32_t def1, uint32_t def2);
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std::vector<ItemData> generate_armor_shop_contents(size_t player_level);
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std::vector<ItemData> generate_tool_shop_contents(size_t player_level);
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