fix variance on specialized boxes
This commit is contained in:
@@ -199,6 +199,7 @@ struct Map {
|
||||
uint16_t base_type;
|
||||
uint16_t section;
|
||||
float param1; // If <= 0, this is a specialized box, and the specialization is in param4/5/6
|
||||
float param3; // If == 0, the item should be varied by difficulty and area
|
||||
uint32_t param4;
|
||||
uint32_t param5;
|
||||
uint32_t param6;
|
||||
|
||||
Reference in New Issue
Block a user