make high client ID assignment optional
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@@ -90,6 +90,7 @@ struct Client {
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uint32_t lobby_id; // which lobby is this person in?
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uint8_t lobby_client_id; // which client number is this person?
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uint8_t lobby_arrow_color; // lobby arrow color ID
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bool prefer_high_lobby_client_id;
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ClientGameData game_data;
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// Miscellaneous (used by chat commands)
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