clean up some patches
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+10
-7
@@ -6369,13 +6369,16 @@ struct G_AddSRankWeaponSpecial_BB_6xD8 {
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// more (or less!) data than necessary.
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struct G_MomokaItemExchange_BB_6xD9 {
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G_ClientIDHeader header;
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ItemData find_item; // Only data1[0]-[2] are used
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ItemData replace_item; // Only data1[0]-[2] are used
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le_uint32_t token1 = 0; // valueC (from F95B opcode) ^ sender client ID
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le_uint32_t token2 = 0; // valueD (from F95B opcode) ^ sender client ID
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le_uint16_t success_label = 0;
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le_uint16_t failure_label = 0;
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/* 00 */ G_ClientIDHeader header;
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// Only data1[0-2] are used in find_item and replace_item when this is sent
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// by the F95B quest opcode.
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/* 04 */ ItemData find_item;
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/* 18 */ ItemData replace_item;
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/* 2C */ le_uint32_t token1 = 0; // valueC (from F95B opcode) ^ sender client ID
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/* 30 */ le_uint32_t token2 = 0; // valueD (from F95B opcode) ^ sender client ID
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/* 34 */ le_uint16_t success_label = 0;
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/* 36 */ le_uint16_t failure_label = 0;
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/* 38 */
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} __packed_ws__(G_MomokaItemExchange_BB_6xD9, 0x38);
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// 6xDA: Upgrade weapon attribute (BB; handled by server)
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