Ep3 NTE battles checkpoint 3
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@@ -126,16 +126,16 @@ public:
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const parray<uint8_t, 9 * 9>& range,
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const Location& loc,
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CardType type) const;
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void unknown_80239460();
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void unknown_802394C4();
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void unknown_80239528();
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void draw_phase_before();
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void action_phase_before();
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void move_phase_before();
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void handle_before_turn_assist_effects();
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int16_t get_assist_turns_remaining();
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bool set_action_cards_for_action_state(const ActionState& pa);
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void unknown_8023C174();
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void dice_phase_before();
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void handle_homesick_assist_effect_from_bomb(std::shared_ptr<Card> card);
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void apply_main_die_assist_effects(uint8_t* die_value) const;
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void roll_main_dice();
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void roll_main_dice_or_apply_after_effects();
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void unknown_8023C110();
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void compute_team_dice_bonus_after_draw_phase();
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void send_6xB4x0A_for_set_card(size_t set_index);
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