make quest item exchange implementations more complete
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+7
-3
@@ -2587,12 +2587,16 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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{0xF95E, "bb_box_create_bp", "BB_box_create_BP", {I32, FLOAT32, FLOAT32}, F_V4 | F_ARGS},
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// Requests an exchange of Photon Tickets for items. Sends 6xE1.
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// valueA = unknown_a1
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// valueB = unknown_a2
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// regA = result code reg (set to result code upon server response); the result codes are:
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// 0 = success
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// 1 = player doesn't have enough Photon Tickets
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// 2 = inventory is full
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// 3, 4, or 5 = "server send error" (from Gallon's Plan script; newserv never sends these)
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// regB = result index reg (set to valueC upon server response)
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// valueC = result index (index into QuestF95FResultItems in config.json)
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// labelD = label to call on success
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// labelE = label to call on failure
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{0xF95F, "bb_exchange_pt", "BB_exchage_PT", {I32, I32, I32, I32, I32}, F_V4 | F_ARGS},
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{0xF95F, "bb_exchange_pt", "BB_exchage_PT", {W_REG32, W_REG32, I32, I32, I32}, F_V4 | F_ARGS},
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// Requests a prize from the Meseta gambling prize list. Sends 6xE2. The server responds with 6xE3, which sets the
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// <meseta_slot_prize> replacement token in message strings. The status of this can be checked with
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