make quest item exchange implementations more complete
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@@ -380,6 +380,14 @@ void send_rare_enemy_index_list(std::shared_ptr<Client> c, const std::vector<siz
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void send_quest_function_call(std::shared_ptr<Channel> ch, uint16_t label);
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void send_quest_function_call(std::shared_ptr<Client> c, uint16_t label);
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void send_gallon_plan_result(
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std::shared_ptr<Client> c,
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uint16_t label,
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uint8_t result_code_reg,
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uint32_t result_code,
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uint8_t result_index_reg,
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uint32_t result_index);
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void send_ep3_card_list_update(std::shared_ptr<Client> c);
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void send_ep3_media_update(
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std::shared_ptr<Client> c, uint32_t type, uint32_t which, const std::string& compressed_data);
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