implement JSON rare tables
This commit is contained in:
+178
-19
@@ -3,11 +3,12 @@
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#include <phosg/Filesystem.hh>
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#include <phosg/Random.hh>
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#include "BattleParamsIndex.hh"
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#include "StaticGameData.hh"
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using namespace std;
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uint32_t RareItemSet::expand_rate(uint8_t pc) {
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uint32_t RareItemSet::PackedDrop::expand_rate(uint8_t pc) {
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int8_t shift = ((pc >> 3) & 0x1F) - 4;
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if (shift < 0) {
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shift = 0;
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@@ -15,15 +16,40 @@ uint32_t RareItemSet::expand_rate(uint8_t pc) {
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return ((2 << shift) * ((pc & 7) + 7));
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}
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bool RareItemSet::sample(mt19937& random, uint8_t pc) {
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return (random() < RareItemSet::expand_rate(pc));
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RareItemSet::ExpandedDrop::ExpandedDrop() : probability(0) {
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this->item_code[0] = 0;
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this->item_code[1] = 0;
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this->item_code[2] = 0;
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}
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GSLRareItemSet::GSLRareItemSet(shared_ptr<const string> data, bool is_big_endian)
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: gsl(data, is_big_endian) {}
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RareItemSet::ExpandedDrop::ExpandedDrop(const PackedDrop& d)
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: probability(PackedDrop::expand_rate(d.probability)) {
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this->item_code[0] = d.item_code[0];
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this->item_code[1] = d.item_code[1];
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this->item_code[2] = d.item_code[2];
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}
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const GSLRareItemSet::Table& GSLRareItemSet::get_table(
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Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const {
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std::vector<RareItemSet::ExpandedDrop> GSLRareItemSet::Table::get_enemy_specs(uint8_t enemy_type) const {
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vector<ExpandedDrop> ret;
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if (this->monster_rares[enemy_type].item_code[0] != 0 ||
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this->monster_rares[enemy_type].item_code[1] != 0 ||
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this->monster_rares[enemy_type].item_code[2] != 0) {
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ret.emplace_back(this->monster_rares[enemy_type]);
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}
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return ret;
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}
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std::vector<RareItemSet::ExpandedDrop> GSLRareItemSet::Table::get_box_specs(uint8_t area) const {
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vector<ExpandedDrop> ret;
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for (size_t z = 0; z < 0x1E; z++) {
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if (this->box_areas[z] == area) {
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ret.emplace_back(this->box_rares[z]);
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}
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}
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return ret;
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}
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uint16_t RareItemSet::key_for_params(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) {
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if (difficulty > 3) {
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throw logic_error("incorrect difficulty");
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}
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@@ -31,20 +57,71 @@ const GSLRareItemSet::Table& GSLRareItemSet::get_table(
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throw logic_error("incorrect section id");
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}
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if ((episode != Episode::EP1) && (episode != Episode::EP2)) {
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throw runtime_error("invalid episode");
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uint16_t key = ((difficulty & 3) << 4) | (secid & 0x0F);
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switch (mode) {
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case GameMode::NORMAL:
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break;
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case GameMode::BATTLE:
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key |= 0x0040;
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break;
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case GameMode::CHALLENGE:
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key |= 0x0080;
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break;
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case GameMode::SOLO:
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key |= 0x00C0;
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break;
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default:
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throw logic_error("invalid episode in RareItemSet");
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}
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switch (episode) {
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case Episode::EP1:
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break;
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case Episode::EP2:
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key |= 0x0100;
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break;
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case Episode::EP4:
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key |= 0x0200;
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break;
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default:
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throw logic_error("invalid episode in RareItemSet");
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}
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return key;
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}
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string filename = string_printf("ItemRT%s%s%c%1d.rel",
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((mode == GameMode::CHALLENGE) ? "c" : ""),
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((episode == Episode::EP2) ? "l" : ""),
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tolower(abbreviation_for_difficulty(difficulty)), // One of "nhvu"
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secid);
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auto entry = this->gsl.get(filename);
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if (entry.second < sizeof(Table)) {
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throw runtime_error(string_printf("table %s is too small", filename.c_str()));
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GSLRareItemSet::GSLRareItemSet(shared_ptr<const string> data, bool is_big_endian)
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: gsl(data, is_big_endian) {
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const array<Episode, 2> episodes = {Episode::EP1, Episode::EP2};
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const array<GameMode, 4> modes = {GameMode::NORMAL, GameMode::BATTLE, GameMode::CHALLENGE, GameMode::SOLO};
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for (GameMode mode : modes) {
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for (Episode episode : episodes) {
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for (size_t difficulty = 0; difficulty < 3; difficulty++) {
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for (size_t section_id = 0; section_id < 10; section_id++) {
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string filename = string_printf("ItemRT%s%s%c%1zu.rel",
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((mode == GameMode::CHALLENGE) ? "c" : ""),
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((episode == Episode::EP2) ? "l" : ""),
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tolower(abbreviation_for_difficulty(difficulty)), // One of "nhvu"
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section_id);
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auto entry = this->gsl.get(filename);
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if (entry.second < sizeof(Table)) {
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throw runtime_error(string_printf("table %s is too small", filename.c_str()));
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}
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this->tables.emplace(
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this->key_for_params(mode, episode, difficulty, section_id),
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reinterpret_cast<const Table*>(entry.first));
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}
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}
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}
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}
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return *reinterpret_cast<const Table*>(entry.first);
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}
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std::vector<RareItemSet::ExpandedDrop> GSLRareItemSet::get_enemy_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const {
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return this->tables.at(this->key_for_params(mode, episode, difficulty, secid))->get_enemy_specs(enemy_type);
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}
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std::vector<RareItemSet::ExpandedDrop> GSLRareItemSet::get_box_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const {
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return this->tables.at(this->key_for_params(mode, episode, difficulty, secid))->get_box_specs(area);
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}
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RELRareItemSet::RELRareItemSet(shared_ptr<const string> data) : data(data) {
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@@ -53,8 +130,18 @@ RELRareItemSet::RELRareItemSet(shared_ptr<const string> data) : data(data) {
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}
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}
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std::vector<RareItemSet::ExpandedDrop> RELRareItemSet::get_enemy_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const {
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return this->get_table(mode, episode, difficulty, secid).get_enemy_specs(enemy_type);
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}
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std::vector<RareItemSet::ExpandedDrop> RELRareItemSet::get_box_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const {
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return this->get_table(mode, episode, difficulty, secid).get_box_specs(area);
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}
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const RELRareItemSet::Table& RELRareItemSet::get_table(
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Episode episode, GameMode mode, uint8_t difficulty, uint8_t secid) const {
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) const {
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(void)mode; // TODO: Shouldn't we check for challenge mode somewhere?
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if (difficulty > 3) {
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@@ -82,3 +169,75 @@ const RELRareItemSet::Table& RELRareItemSet::get_table(
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const auto* tables = reinterpret_cast<const Table*>(this->data->data());
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return tables[(ep_index * 10 * 4) + (difficulty * 10) + secid];
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}
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JSONRareItemSet::JSONRareItemSet(std::shared_ptr<const JSONObject> json) {
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for (const auto& mode_it : json->as_dict()) {
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static const unordered_map<string, GameMode> mode_keys(
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{{"Normal", GameMode::NORMAL}, {"Battle", GameMode::BATTLE}, {"Challenge", GameMode::CHALLENGE}, {"Solo", GameMode::SOLO}});
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GameMode mode = mode_keys.at(mode_it.first);
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for (const auto& episode_it : mode_it.second->as_dict()) {
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static const unordered_map<string, Episode> episode_keys(
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{{"Episode1", Episode::EP1}, {"Episode2", Episode::EP2}, {"Episode4", Episode::EP4}});
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Episode episode = episode_keys.at(episode_it.first);
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for (const auto& difficulty_it : episode_it.second->as_dict()) {
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static const unordered_map<string, uint8_t> difficulty_keys(
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{{"Normal", 0}, {"Hard", 1}, {"VeryHard", 2}, {"Ultimate", 3}});
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uint8_t difficulty = difficulty_keys.at(difficulty_it.first);
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for (const auto& section_id_it : difficulty_it.second->as_dict()) {
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uint8_t section_id = section_id_for_name(section_id_it.first);
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auto& collection = this->collections[this->key_for_params(mode, episode, difficulty, section_id)];
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for (const auto& item_it : difficulty_it.second->as_dict()) {
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vector<ExpandedDrop>* target;
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if (starts_with(item_it.first, "Box-")) {
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uint8_t area = drop_area_for_name(item_it.first.substr(4));
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if (collection.box_area_to_specs.size() <= area) {
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collection.box_area_to_specs.resize(area + 1);
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}
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target = &collection.box_area_to_specs[area];
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} else {
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size_t index = static_cast<size_t>(enum_for_name<EnemyType>(item_it.first.c_str()));
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if (collection.enemy_type_to_specs.size() <= index) {
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collection.enemy_type_to_specs.resize(index + 1);
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}
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target = &collection.enemy_type_to_specs[index];
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}
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for (const auto& spec_json : item_it.second->as_list()) {
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auto& spec_list = spec_json->as_list();
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auto& d = target->emplace_back();
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d.probability = spec_list.at(0)->as_int();
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uint32_t item_code = spec_list.at(1)->as_int();
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d.item_code[0] = (item_code >> 16) & 0xFF;
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d.item_code[1] = (item_code >> 8) & 0xFF;
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d.item_code[2] = item_code & 0xFF;
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}
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}
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}
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}
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}
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}
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}
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std::vector<RareItemSet::ExpandedDrop> JSONRareItemSet::get_enemy_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t enemy_type) const {
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try {
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return this->collections.at(this->key_for_params(mode, episode, difficulty, secid)).enemy_type_to_specs.at(enemy_type);
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} catch (const out_of_range&) {
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static const std::vector<ExpandedDrop> empty_vector;
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return empty_vector;
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}
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}
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std::vector<RareItemSet::ExpandedDrop> JSONRareItemSet::get_box_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const {
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try {
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return this->collections.at(this->key_for_params(mode, episode, difficulty, secid)).box_area_to_specs.at(area);
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} catch (const out_of_range&) {
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static const std::vector<ExpandedDrop> empty_vector;
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return empty_vector;
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}
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}
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