add option to prevent concurrent logins; closes #511
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+1
-3
@@ -15,9 +15,7 @@ struct GameServerSocket : ServerSocket {
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ServerBehavior behavior;
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};
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class GameServer
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: public Server<Client, GameServerSocket>,
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public std::enable_shared_from_this<GameServer> {
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class GameServer : public Server<Client, GameServerSocket>, public std::enable_shared_from_this<GameServer> {
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public:
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GameServer() = delete;
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GameServer(const GameServer&) = delete;
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